Cuda-Based Software Rasterization for Billions of Triangles
☆228Jun 23, 2026Updated this week
Alternatives and similar repositories for CuRast
Users that are interested in CuRast are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆18Mar 28, 2026Updated 3 months ago
- High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute☆29Jun 10, 2026Updated 2 weeks ago
- A standalone, type-safe generic variable system for Unreal Engine, extracted from MaidGameFramework. This plugin offers a complete data c…☆33Jun 12, 2026Updated 2 weeks ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 9 months ago
- ☆15Aug 14, 2022Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Spherical blue noise generator.☆17Jan 20, 2021Updated 5 years ago
- Mitsuba Implementation of SDMM Path Guiding☆18Mar 26, 2022Updated 4 years ago
- ☆81Jan 19, 2024Updated 2 years ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- ☆43Apr 27, 2022Updated 4 years ago
- a python version of laplacian deformation☆22Mar 10, 2020Updated 6 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- Realtime GPU Raytracer (DXR)☆11Aug 15, 2020Updated 5 years ago
- 每天一个技术点☆11Sep 10, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- [CVPR 2024] No More Ambiguity in 360° Room Layout via Bi-Layout Estimation☆17Oct 9, 2024Updated last year
- x86上的玩具OS☆16Sep 5, 2018Updated 7 years ago
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆16Feb 4, 2017Updated 9 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- A simply deep learning based blur image detector.☆10Mar 29, 2023Updated 3 years ago
- A simple path tracing renderer based on OptiX.☆22Jan 4, 2019Updated 7 years ago
- ☆13Aug 11, 2023Updated 2 years ago
- python wrapper of microsoft UVAtlas☆15Sep 18, 2024Updated last year
- [SIGGRAPH ASIA 2024 Conference Paper] Boosting 3D Object Generation through PBR Materials☆16Dec 26, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"☆123Dec 12, 2025Updated 6 months ago
- For Unity3D: Delaunay algorithm .☆11Sep 26, 2019Updated 6 years ago
- Atom3d, atomising geometry, is a mesh processing toolbox specifically designed for 3D learning.☆145Apr 13, 2026Updated 2 months ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Oct 20, 2025Updated 8 months ago
- A model of dunes and snow-waves☆13Oct 24, 2019Updated 6 years ago
- A tiny course on differentiable rasterization. The content is best viewed on the website.☆53Oct 18, 2024Updated last year
- A path-tracer for the original Quake game☆73Jun 9, 2026Updated 2 weeks ago
- GPU implementation of collision detection via spatial subdivision☆34Jan 1, 2021Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆16Feb 17, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 7 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 5 years ago
- 一个UE-like的渲染引擎☆24Jun 19, 2026Updated last week
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Oct 25, 2018Updated 7 years ago
- Applications of the Teg differentiable programming language to problems spanning graphics and physical simulation.☆12Dec 30, 2021Updated 4 years ago
- a few program for the hp prime is included☆12Nov 11, 2018Updated 7 years ago
- Create multi-pass shaders in ThreeJS, intuitively.☆11Sep 1, 2021Updated 4 years ago