corporateshark / lightweightvkLinks
LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
☆297Updated last week
Alternatives and similar repositories for lightweightvk
Users that are interested in lightweightvk are comparing it to the libraries listed below
Sorting:
- A snapshot of our vulkan backend code☆293Updated 8 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆287Updated last month
- Real-time Direct3D 12 path tracer☆349Updated 2 months ago
- Collection of Vulkan samples☆275Updated 2 weeks ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆234Updated this week
- DirectX 12 Renderer☆354Updated 4 years ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆317Updated this week
- An experimental game engine.☆176Updated 4 months ago
- The Modern Vulkan Cookbook published by Packt☆202Updated 4 months ago
- Surfel Radiance Cascades Diffuse Global Illumination☆172Updated 4 months ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆335Updated last month
- A simple ImGui component for rendering profiling data☆265Updated last month
- vuk - A rendergraph-based abstraction for Vulkan☆525Updated 3 weeks ago
- A minimalist and easy to use graphics API.☆515Updated last week
- Renderer agnostic frame graph library☆204Updated last year
- Render graph-based Vulkan API abstraction library☆144Updated last year
- Yet Another Renderer☆176Updated 5 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆296Updated last year
- Modern toy DirectX 12 renderer☆163Updated 9 months ago
- SH for HLSL 2021☆231Updated 5 months ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆290Updated 3 years ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆227Updated last week
- Physically based renderer demo written using Vulkan.☆85Updated 8 months ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆304Updated this week
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆91Updated 2 years ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆403Updated 2 weeks ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆99Updated 9 months ago
- ☆189Updated 2 weeks ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆144Updated 6 months ago
- Embeddable physically based renderer☆439Updated this week