Personal hobby project to experiment with various rendering techniques.
☆813Apr 19, 2026Updated 4 months ago
Alternatives and similar repositories for D3D12_Research
Users that are interested in D3D12_Research are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Modern cross-platform graphics engine written in C++☆547Jun 8, 2026Updated 2 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆706Nov 11, 2024Updated last year
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆734Jul 6, 2025Updated last year
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆768Oct 19, 2025Updated 10 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,017Aug 7, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- My toy engine, mainly for rendering experiment and prototyping.☆315Feb 24, 2026Updated 6 months ago
- Embeddable physically based renderer☆545Jul 17, 2026Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆481May 1, 2026Updated 3 months ago
- Easy to integrate memory allocation library for Direct3D 12☆1,023Jun 4, 2026Updated 2 months ago
- D3D12 Rendering Engine☆404Sep 7, 2025Updated 11 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,094Mar 13, 2024Updated 2 years ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆418Aug 17, 2026Updated 2 weeks ago
- A rendergraph-based graphical framework for Vulkan☆812Jun 22, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A Vulkan renderer written from scratch on stream☆1,761Jul 31, 2026Updated last month
- DirectX 12 Renderer☆372Jun 22, 2021Updated 5 years ago
- A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more☆545Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆596Aug 8, 2026Updated 3 weeks ago
- A Cool High Performance Game Engine☆493Updated this week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,036Jun 7, 2026Updated 2 months ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,150Jul 27, 2026Updated last month
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆465Dec 20, 2025Updated 8 months ago
- Render graph management library.☆250May 10, 2026Updated 3 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Game Engines with Source: Learning from the best☆769Aug 23, 2026Updated last week
- GPU Raytracer from scratch in C++/CUDA☆978Jul 21, 2022Updated 4 years ago
- Ray tracing glTF scene with Vulkan☆614Sep 29, 2025Updated 11 months ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆713Updated this week
- Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.☆901Oct 8, 2025Updated 10 months ago
- ☆2,009Updated this week
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆3,115Updated this week
- Traktor Game Engine☆565Updated this week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆462Jan 30, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,578May 29, 2022Updated 4 years ago
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)☆1,210Aug 10, 2026Updated 2 weeks ago
- vuk - A rendergraph-based abstraction for Vulkan☆584Aug 1, 2026Updated 3 weeks ago
- Cross-platform game engine with Vulkan backend☆1,041May 19, 2026Updated 3 months ago
- My personal Vulkan renderer☆1,938Aug 15, 2026Updated 2 weeks ago
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,285Updated this week