Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
☆390Jul 21, 2026Updated this week
Alternatives and similar repositories for vk_gltf_renderer
Users that are interested in vk_gltf_renderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A comprehensive collection of modular libraries for high-performance graphics development☆130Updated this week
- Ray tracing glTF scene with Vulkan☆613Sep 29, 2025Updated 9 months ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,732Updated this week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,005Aug 7, 2025Updated 11 months ago
- Collection of Vulkan samples☆360Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆319Updated this week
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆761Oct 19, 2025Updated 9 months ago
- 3D Renderer Engine builds with Vulkan and C++ 20☆440Updated this week
- Embeddable physically based renderer☆540Jul 17, 2026Updated last week
- Personal hobby project to experiment with various rendering techniques.☆805Apr 19, 2026Updated 3 months ago
- The Modern Vulkan Cookbook published by Packt☆261Aug 24, 2025Updated 11 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆592Updated this week
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆185Updated this week
- Physical based rendering with Vulkan using glTF 2.0 models☆1,187Jul 7, 2026Updated 2 weeks ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Adobe's reference implementation of the OpenPBR BSDF☆396Updated this week
- ☆1,987Jun 16, 2026Updated last month
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆116Oct 4, 2024Updated last year
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,277Oct 15, 2024Updated last year
- NVIDIA Real-time Denoising (NRD) library☆809Jun 22, 2026Updated last month
- A Vulkan renderer written from scratch on stream☆1,756Jul 3, 2026Updated 3 weeks ago
- 3D-Graphics-Rendering-Cookbook, Second Edition☆608Jun 15, 2026Updated last month
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆467Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆372Updated this week
- Slang Render Hardware Interface☆193Updated this week
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆477May 1, 2026Updated 2 months ago
- Real-time path tracing library and sample☆996Mar 19, 2026Updated 4 months ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆454Jun 22, 2026Updated last month
- Render graph management library.☆249May 10, 2026Updated 2 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆197Jun 22, 2026Updated last month
- My toy engine, mainly for rendering experiment and prototyping.☆314Feb 24, 2026Updated 5 months ago
- ☆529May 21, 2026Updated 2 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,508Jun 26, 2025Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,054Feb 9, 2024Updated 2 years ago
- shared source code and resources needed for the samples to run☆553May 29, 2026Updated last month
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆701Nov 11, 2024Updated last year
- ☆454Jun 16, 2026Updated last month
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆406Updated this week