Real-time Direct3D 12 path tracer
☆393Oct 25, 2025Updated 11 months ago
Alternatives and similar repositories for ZetaRay
Users that are interested in ZetaRay are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive wavefront path tracing renderer☆338Oct 1, 2026Updated last week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆604Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆850Dec 8, 2025Updated 10 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,024Aug 7, 2025Updated last year
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆775Oct 19, 2025Updated 11 months ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- DirectX 12 Renderer☆373Jun 22, 2021Updated 5 years ago
- Embeddable physically based renderer☆552Oct 1, 2026Updated last week
- Ray tracing glTF scene with Vulkan☆614Sep 29, 2025Updated last year
- D3D12 Rendering Engine☆403Sep 7, 2025Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆535Jul 20, 2025Updated last year
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆481May 1, 2026Updated 5 months ago
- Personal hobby project to experiment with various rendering techniques.☆816Apr 19, 2026Updated 5 months ago
- Modern cross-platform graphics engine written in C++☆546Jun 8, 2026Updated 4 months ago
- DX12 Path Tracer with ShaderToy interop☆47Jan 13, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- GPU Raytracer from scratch in C++/CUDA☆990Jul 21, 2022Updated 4 years ago
- Physically-based CPU and GPU ray-tracer☆370Updated this week
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- My toy engine, mainly for rendering experiment and prototyping.☆317Sep 16, 2026Updated 3 weeks ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆425Updated this week
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆735Jul 6, 2025Updated last year
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆456Aug 17, 2026Updated last month
- Real-time Global Illumination with Vulkan Ray Tracing API☆101Dec 15, 2022Updated 3 years ago
- Sandbox for graphics paper implementation☆253Aug 2, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- NVIDIA Real-time Denoising (NRD) library☆866Updated this week
- Vulkan implementation of ReSTIR☆197May 21, 2022Updated 4 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,062Feb 9, 2024Updated 2 years ago
- gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.☆251Sep 19, 2026Updated 3 weeks ago
- Real-time path tracing library and sample☆1,033Mar 19, 2026Updated 6 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- Simple Open-source Ray Tracer☆916Updated this week
- My path tracer☆531Jun 25, 2023Updated 3 years ago
- Physically based renderer with Path Tracing and Photon Mapping.☆380Mar 11, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆44Apr 27, 2022Updated 4 years ago
- Realtime GPU path tracer based on D3D12 and Vulkan☆343May 24, 2026Updated 4 months ago
- Yet Another Vulkan Engine☆504Updated this week
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆190Nov 1, 2024Updated last year
- A high performance Vulkan/DX12 game engine in C++ & C#☆557Updated this week
- Header-only dependency-free BVH construction and traversal library.☆1,211Updated this week
- ☆119Jan 18, 2024Updated 2 years ago