Real-time Direct3D 12 path tracer
☆380Oct 25, 2025Updated 4 months ago
Alternatives and similar repositories for ZetaRay
Users that are interested in ZetaRay are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆292Mar 15, 2026Updated last week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆575Feb 16, 2026Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆828Dec 8, 2025Updated 3 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆975Aug 7, 2025Updated 7 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆739Oct 19, 2025Updated 5 months ago
- Embeddable physically based renderer☆501Nov 30, 2025Updated 3 months ago
- DirectX 12 Renderer☆367Jun 22, 2021Updated 4 years ago
- D3D12 Rendering Engine☆402Sep 7, 2025Updated 6 months ago
- Ray tracing glTF scene with Vulkan☆608Sep 29, 2025Updated 5 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆501Jul 20, 2025Updated 8 months ago
- Personal hobby project to experiment with various rendering techniques.☆763Aug 5, 2025Updated 7 months ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆469Mar 15, 2026Updated last week
- DX12 Path Tracer with ShaderToy interop☆44Jan 13, 2025Updated last year
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆538Updated this week
- GPU Raytracer from scratch in C++/CUDA☆959Jul 21, 2022Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆374Mar 15, 2026Updated last week
- My toy engine, mainly for rendering experiment and prototyping.☆315Feb 24, 2026Updated 3 weeks ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆710Jul 6, 2025Updated 8 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Dec 15, 2022Updated 3 years ago
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 7 months ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆369Feb 13, 2026Updated last month
- Vulkan implementation of ReSTIR☆187May 21, 2022Updated 3 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,039Feb 9, 2024Updated 2 years ago
- Simple Open-source Ray Tracer☆904Mar 10, 2026Updated last week
- NVIDIA Real-time Denoising (NRD) library☆724Updated this week
- Real-time path tracing library and sample☆917Updated this week
- ☆42Apr 27, 2022Updated 3 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆221May 21, 2025Updated 10 months ago
- My path tracer☆533Jun 25, 2023Updated 2 years ago
- Powerful C++ game engine with a Vulkan renderer. Includes features like PBR, ray tracing, realtime global illumination, scripting and mor…☆476Updated this week
- Realtime GPU path tracer based on OpenCL and OpenGL☆343Nov 22, 2025Updated 4 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆180Nov 1, 2024Updated last year
- Yet Another Vulkan Engine☆497Updated this week
- Physically based renderer with Path Tracing and Photon Mapping.☆375Mar 11, 2022Updated 4 years ago
- ☆117Jan 18, 2024Updated 2 years ago
- A rendergraph-based graphical framework for Vulkan☆794Jun 22, 2025Updated 9 months ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆333May 15, 2024Updated last year
- Single-header dependency-free BVH construction and traversal library.☆1,072Feb 13, 2026Updated last month