Real-time Direct3D 12 path tracer
☆381Oct 25, 2025Updated 5 months ago
Alternatives and similar repositories for ZetaRay
Users that are interested in ZetaRay are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆297Apr 3, 2026Updated last week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆581Feb 16, 2026Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆834Dec 8, 2025Updated 4 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆981Aug 7, 2025Updated 8 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆742Oct 19, 2025Updated 5 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Embeddable physically based renderer☆503Nov 30, 2025Updated 4 months ago
- DirectX 12 Renderer☆367Jun 22, 2021Updated 4 years ago
- D3D12 Rendering Engine☆402Sep 7, 2025Updated 7 months ago
- Ray tracing glTF scene with Vulkan☆610Sep 29, 2025Updated 6 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆502Jul 20, 2025Updated 8 months ago
- Personal hobby project to experiment with various rendering techniques.☆775Aug 5, 2025Updated 8 months ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆470Mar 15, 2026Updated 3 weeks ago
- DX12 Path Tracer with ShaderToy interop☆44Jan 13, 2025Updated last year
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆541Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- GPU Raytracer from scratch in C++/CUDA☆961Jul 21, 2022Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆374Updated this week
- My toy engine, mainly for rendering experiment and prototyping.☆313Feb 24, 2026Updated last month
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆711Jul 6, 2025Updated 9 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Dec 15, 2022Updated 3 years ago
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 8 months ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆374Apr 5, 2026Updated last week
- Vulkan implementation of ReSTIR☆189May 21, 2022Updated 3 years ago
- NordVPN Threat Protection Pro™ • AdTake your cybersecurity to the next level. Block phishing, malware, trackers, and ads. Lightweight app that works with all browsers.
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,043Feb 9, 2024Updated 2 years ago
- Simple Open-source Ray Tracer☆905Mar 10, 2026Updated last month
- NVIDIA Real-time Denoising (NRD) library☆731Mar 20, 2026Updated 3 weeks ago
- ☆42Apr 27, 2022Updated 3 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆222May 21, 2025Updated 10 months ago
- Real-time path tracing library and sample☆927Mar 19, 2026Updated 3 weeks ago
- My path tracer☆533Jun 25, 2023Updated 2 years ago
- A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more☆475Updated this week
- Realtime GPU path tracer based on OpenCL and OpenGL☆343Nov 22, 2025Updated 4 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆182Nov 1, 2024Updated last year
- Yet Another Vulkan Engine☆498Mar 28, 2026Updated 2 weeks ago
- Physically based renderer with Path Tracing and Photon Mapping.☆378Mar 11, 2022Updated 4 years ago
- ☆117Jan 18, 2024Updated 2 years ago
- A rendergraph-based graphical framework for Vulkan☆795Jun 22, 2025Updated 9 months ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆335May 15, 2024Updated last year
- 3D Game Engine☆214Nov 12, 2025Updated 5 months ago