Real-time Direct3D 12 path tracer
☆386Oct 25, 2025Updated 8 months ago
Alternatives and similar repositories for ZetaRay
Users that are interested in ZetaRay are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆318Updated this week
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆592Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,002Aug 7, 2025Updated 11 months ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆760Oct 19, 2025Updated 9 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- DirectX 12 Renderer☆371Jun 22, 2021Updated 5 years ago
- D3D12 Rendering Engine☆406Sep 7, 2025Updated 10 months ago
- Embeddable physically based renderer☆538Updated this week
- Ray tracing glTF scene with Vulkan☆613Sep 29, 2025Updated 9 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆523Jul 20, 2025Updated last year
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆477May 1, 2026Updated 2 months ago
- Personal hobby project to experiment with various rendering techniques.☆802Apr 19, 2026Updated 3 months ago
- Modern cross-platform graphics engine written in C++☆546Jun 8, 2026Updated last month
- DX12 Path Tracer with ShaderToy interop☆46Jan 13, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- GPU Raytracer from scratch in C++/CUDA☆975Jul 21, 2022Updated 4 years ago
- Physically-based CPU and GPU ray-tracer☆375Jun 16, 2026Updated last month
- My toy engine, mainly for rendering experiment and prototyping.☆315Feb 24, 2026Updated 4 months ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆727Jul 6, 2025Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.☆447Jun 4, 2026Updated last month
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Dec 15, 2022Updated 3 years ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆406Jul 5, 2026Updated 2 weeks ago
- Sandbox for graphics paper implementation☆251Aug 2, 2025Updated 11 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.☆113Updated this week
- Vulkan implementation of ReSTIR☆196May 21, 2022Updated 4 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,052Feb 9, 2024Updated 2 years ago
- NVIDIA Real-time Denoising (NRD) library☆808Jun 22, 2026Updated last month
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆223May 21, 2025Updated last year
- Simple Open-source Ray Tracer☆914May 22, 2026Updated last month
- Real-time path tracing library and sample☆993Mar 19, 2026Updated 4 months ago
- My path tracer☆531Jun 25, 2023Updated 3 years ago
- ☆43Apr 27, 2022Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Realtime GPU path tracer based on D3D12 and Vulkan☆342May 24, 2026Updated last month
- Yet Another Vulkan Engine☆501Mar 28, 2026Updated 3 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆184Nov 1, 2024Updated last year
- A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more☆543Updated this week
- Physically based renderer with Path Tracing and Photon Mapping.☆379Mar 11, 2022Updated 4 years ago
- ☆119Jan 18, 2024Updated 2 years ago
- A rendergraph-based graphical framework for Vulkan☆814Jun 22, 2025Updated last year