Sample for cluster-based continuous level of detail rasterization or ray tracing
☆179Jun 1, 2026Updated last week
Alternatives and similar repositories for vk_lod_clusters
Users that are interested in vk_lod_clusters are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆69May 29, 2026Updated last week
- Sample for adaptive triangle tessellation in ray tracing☆27May 29, 2026Updated last week
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated last month
- continuous level of detail mesh library☆321Nov 11, 2025Updated 7 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆26Jul 25, 2024Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Vulkan meshlet + visibility buffer renderer☆62Dec 10, 2023Updated 2 years ago
- NVIDIA RTX Mega Geometry SDK☆235Jan 30, 2026Updated 4 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆38Feb 11, 2026Updated 4 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated last year
- small generic spatial clustering C++ library☆45Nov 11, 2025Updated 7 months ago
- ☆43Apr 27, 2022Updated 4 years ago
- AMD ARR team rendering framework☆460Nov 20, 2025Updated 6 months ago
- A path-tracer for the original Quake game☆73Updated this week
- ☆32Jul 18, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆991Aug 7, 2025Updated 10 months ago
- Render Pipeline Shaders SDK☆358May 17, 2024Updated 2 years ago
- ☆23Jul 26, 2024Updated last year
- Collection of Vulkan samples☆340Jun 4, 2026Updated last week
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- Luma Preserving Mapper (LPM)☆97Jul 21, 2021Updated 4 years ago
- based on Khronos Vulkan-Samples☆47Aug 5, 2025Updated 10 months ago
- ☆37Jun 4, 2026Updated last week
- NVIDIA RTX Character Rendering SDK☆109Mar 11, 2026Updated 3 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make s…☆31Nov 14, 2023Updated 2 years ago
- Slang Render Hardware Interface☆187Updated this week
- Opacity Micro-Map SDK Source Repository☆102Nov 25, 2025Updated 6 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆131Jun 23, 2025Updated 11 months ago
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆137Dec 25, 2023Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆45Jan 13, 2025Updated last year
- A Vulkan renderer written from scratch on stream☆1,736May 22, 2026Updated 3 weeks ago
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆218Mar 11, 2025Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆57Dec 22, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A simple demo to show off the capabilities of the Cauldron framework☆131Oct 10, 2022Updated 3 years ago
- ☆18Jan 3, 2026Updated 5 months ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆38Sep 10, 2024Updated last year
- Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension☆117Updated this week
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆334Mar 1, 2026Updated 3 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆121May 28, 2026Updated 2 weeks ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆354Jun 2, 2026Updated last week