An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.
☆126Jun 20, 2026Updated 2 months ago
Alternatives and similar repositories for path_tracer
Users that are interested in path_tracer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code (C++) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".☆28Feb 23, 2026Updated 6 months ago
- Adobe's reference implementation of the OpenPBR BSDF☆406Updated this week
- ☆17Sep 4, 2025Updated 11 months ago
- A code generator for efficient evaluation of spherical harmonics and their derivatives in various languages.☆19Jun 15, 2025Updated last year
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆223Aug 10, 2026Updated 2 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆45Sep 27, 2025Updated 11 months ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated last year
- A wave-optical path tracer☆181Apr 4, 2026Updated 4 months ago
- Implementation for Gradient-domain ReSTIR Path Tracing paper☆22Feb 21, 2026Updated 6 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆328Updated this week
- ☆32Dec 14, 2025Updated 8 months ago
- ☆81Jan 19, 2024Updated 2 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆215Jan 6, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Benchmark microfacet BSDFs supporting general NDFs☆22Apr 27, 2026Updated 4 months ago
- Vulkan triangle in ~380 lines of code☆139Aug 2, 2026Updated 3 weeks ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆49May 13, 2026Updated 3 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆474Updated this week
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 6 months ago
- Single-header dependency-free BVH construction and traversal library.☆1,170Updated this week
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- ☆28Mar 16, 2026Updated 5 months ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆99Mar 18, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- DX12 Path Tracer with ShaderToy interop☆46Jan 13, 2025Updated last year
- Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025☆30Jul 15, 2025Updated last year
- Code for wave optics based appearance modeling of different types of iridescent feathers.☆24Nov 19, 2024Updated last year
- ☆135Mar 27, 2023Updated 3 years ago
- Neural Network in Dx12/HLSL Shaders☆118May 13, 2025Updated last year
- HLSL/GLSL library for debugging shaders☆648Updated this week
- ☆130May 21, 2026Updated 3 months ago
- ☆51Mar 1, 2026Updated 5 months ago
- Cuda-Based Software Rasterization for Billions of Triangles☆241Jul 15, 2026Updated last month
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 3 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆24Mar 3, 2025Updated last year
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆377Jul 20, 2026Updated last month
- ☆16Mar 12, 2026Updated 5 months ago
- ☆30Jun 11, 2025Updated last year
- A concise C++ demonstration of image resource interoperability between D3D11 and Vulkan.☆14Jul 14, 2024Updated 2 years ago
- Collection of links to great software development resources!☆43Updated this week