Unity-Technologies / SPIRV-Cross
☆40Updated last year
Alternatives and similar repositories for SPIRV-Cross:
Users that are interested in SPIRV-Cross are comparing it to the libraries listed below
- How to do DXT/BCn texture compression in Unity using compute shaders☆81Updated last year
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 3 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆32Updated 2 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆82Updated last year
- Bloom using FFT to accelerate convolution, with Unity URP☆114Updated last year
- FidelityFX Super Resolution☆37Updated 3 years ago
- A customized forward+ render pipeline for Unity☆113Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆129Updated 6 years ago
- Experiment of global illumination in screen space☆87Updated 6 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆56Updated 8 months ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- SIMD exercises for Burst and Unity☆100Updated 3 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆53Updated 3 years ago
- Collection of helpful functions in HLSL☆43Updated 6 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆50Updated 4 years ago
- ☆67Updated 2 years ago
- real time ASTC texture compression by computer shader☆98Updated 3 years ago
- ☆66Updated 6 years ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Standard PBR shader written in Unity Cg☆57Updated 4 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆107Updated last year
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆103Updated last year
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆112Updated 5 years ago
- Rendering on quarter size's 2X MSAA target, and reconstruct frame after rendering.☆12Updated 5 years ago
- Shaderlab is a tool designed for cross compiling unity shader to other shading languages.☆97Updated 4 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago