Unity-Technologies / SPIRV-CrossLinks
☆44Updated 2 years ago
Alternatives and similar repositories for SPIRV-Cross
Users that are interested in SPIRV-Cross are comparing it to the libraries listed below
Sorting:
- How to do DXT/BCn texture compression in Unity using compute shaders☆92Updated 2 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- FidelityFX Super Resolution☆39Updated 4 years ago
- ☆133Updated 5 years ago
- real time ASTC texture compression by computer shader☆125Updated 3 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆34Updated 3 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆122Updated 2 years ago
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆121Updated 6 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 6 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity☆16Updated 8 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆134Updated 6 years ago
- Dear ImGui integration into Unity (package: https://github.com/realgamessoftware/dear-imgui-unity)☆49Updated 5 years ago
- BRDF LUT generation for PBR Pipelines☆160Updated 7 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆75Updated 3 years ago
- Rendering on quarter size's 2X MSAA target, and reconstruct frame after rendering.☆13Updated 5 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Collection of helpful functions in HLSL☆47Updated 7 years ago
- ☆40Updated last month
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- Standard PBR shader written in Unity Cg☆61Updated 5 years ago
- Temporal reprojection example for Unity☆119Updated 7 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆60Updated last year
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆194Updated 5 years ago
- Advanced DXTc texture compression and transcoding library☆247Updated 4 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆78Updated 5 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago