Unity-Technologies / DeLightingToolLinks
De-Lighting tool
☆535Updated 5 years ago
Alternatives and similar repositories for DeLightingTool
Users that are interested in DeLightingTool are comparing it to the libraries listed below
Sorting:
- Unity plugins for OpenVDB☆272Updated 4 years ago
- USD importer & exporter plugin for Unity☆305Updated 7 years ago
- Alembic importer and exporter plugin for Unity☆806Updated last month
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆509Updated 7 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆545Updated 4 years ago
- NVIDIA Hair Works Integration for Unity☆391Updated 9 years ago
- Alloy physical shader framework for Unity.☆279Updated 7 years ago
- Houdini Engine for Unity (deprecated)☆158Updated 6 years ago
- Houdini Engine for Unity☆239Updated last month
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆442Updated 4 years ago
- Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages…☆507Updated 6 months ago
- A realtime volumetric cloud rendering solution for Unity3D.☆373Updated 8 years ago
- vertex normal editor for Unity☆738Updated 5 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆324Updated 3 years ago
- VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph☆920Updated 3 years ago
- Skybox shader with volumetric clouds☆460Updated 7 years ago
- Reaction-diffusion system with CustomRenderTexture.☆301Updated 8 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆367Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Modified Shader Graph package implementing Procedural Stochastic Texturing☆594Updated 6 years ago
- An example of use of compute shaders and procedural instancing.☆671Updated 7 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆762Updated 5 years ago
- An open source screen space reflections implementation for Unity3D 5.☆385Updated 7 years ago
- Volumetric Fog for Unity☆796Updated 4 years ago
- Non-realistic hair simulation in Unity☆530Updated 6 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago
- DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia☆467Updated last year
- Character sample featuring the digital human from 'The Heretic'.☆308Updated 4 years ago
- DXR based raytraced hard shadow for Unity☆255Updated 4 years ago