Unity-Technologies / DeLightingToolLinks
De-Lighting tool
☆542Updated 5 years ago
Alternatives and similar repositories for DeLightingTool
Users that are interested in DeLightingTool are comparing it to the libraries listed below
Sorting:
- USD importer & exporter plugin for Unity☆305Updated 7 years ago
- Unity plugins for OpenVDB☆280Updated 4 years ago
- Alembic importer and exporter plugin for Unity☆806Updated last week
- NVIDIA Hair Works Integration for Unity☆390Updated 9 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆558Updated 4 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆510Updated 8 years ago
- Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages…☆513Updated 11 months ago
- Houdini Engine for Unity☆247Updated 2 months ago
- Houdini Engine for Unity (deprecated)☆158Updated 7 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆375Updated 8 years ago
- An open source screen space reflections implementation for Unity3D 5.☆387Updated 8 years ago
- Alloy physical shader framework for Unity.☆280Updated 7 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆370Updated 8 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆435Updated 7 years ago
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆442Updated 5 years ago
- Experimental implementation of contact shadows for Unity.☆290Updated 7 years ago
- Character sample featuring the digital human from 'The Heretic'.☆315Updated 5 years ago
- Reaction-diffusion system with CustomRenderTexture.☆318Updated 3 months ago
- Skybox shader with volumetric clouds☆463Updated 8 years ago
- This repository contains a startup DXR project.☆351Updated 2 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆337Updated 4 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆768Updated 6 years ago
- Experiments on geometry shader instancing with skeletal animations☆477Updated 6 years ago
- DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia☆476Updated 2 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆464Updated 6 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- DXR based raytraced hard shadow for Unity☆257Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆245Updated 8 years ago
- Screen Space Ambient Obscurance image effect for Unity☆327Updated 8 years ago