aman-tiwari / MeshToSDFLinks
Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime
☆442Updated 4 years ago
Alternatives and similar repositories for MeshToSDF
Users that are interested in MeshToSDF are comparing it to the libraries listed below
Sorting:
- A testbed project for Unity real-time ray tracing features☆288Updated last year
- Reaction-diffusion system with CustomRenderTexture.☆301Updated 8 years ago
- Unity VFX with point cloud☆182Updated 4 years ago
- Unity VFX Graph samples with SDF (signed distance field)☆915Updated 8 months ago
- Watercolor effect for Unity URP/HDRP☆541Updated last year
- [Unity] GPU-optimized marching cubes isosurface reconstruction☆432Updated 10 months ago
- An example of use of compute shaders and procedural instancing.☆672Updated 7 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆367Updated 7 years ago
- Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your perso…☆431Updated 6 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆547Updated 4 years ago
- Unity plugins for OpenVDB☆272Updated 4 years ago
- Simple procedural motion with Unity Timeline.☆446Updated 3 months ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 6 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago
- My testbed for Unity VFX Graph☆348Updated 4 years ago
- Non-realistic hair simulation in Unity☆529Updated 6 years ago
- GPU powered boids with multiple implementations☆382Updated 7 years ago
- VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph☆921Updated 3 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆231Updated 8 years ago
- Use Kinect's depth feed with Unity's VFX Graph☆212Updated 4 years ago
- Fluid dynamics for Unity's VFX graph