Unity-Technologies / HDRPRayTracingScenes
This repository contains a startup DXR project.
☆341Updated 2 years ago
Alternatives and similar repositories for HDRPRayTracingScenes:
Users that are interested in HDRPRayTracingScenes are comparing it to the libraries listed below
- ☆362Updated 4 years ago
- ☆388Updated 4 years ago
- Mesh simplification for Unity.☆368Updated 3 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆798Updated 3 years ago
- ☆246Updated 5 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆785Updated 2 years ago
- VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph☆903Updated 3 years ago
- FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max☆230Updated 3 weeks ago
- Tool that allows switching different baked lightmap sets on a unity scene at runtime.☆691Updated 2 months ago
- Example project for Unity 2020.1 Mesh API improvements☆718Updated last year
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Volume cloud for Unity3D☆646Updated 4 years ago
- Code samples using the animation C# jobs feature.☆507Updated 4 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- vertex normal editor for Unity☆728Updated 4 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆459Updated 6 years ago
- ☆907Updated 10 months ago
- A PBD fluid in unity running on the GPU☆728Updated 2 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆757Updated 5 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆363Updated 5 years ago
- CG shader for unity3D to create a cross section through meshes☆575Updated 5 years ago
- Shading models for Unity’s Universal Render Pipeline.☆999Updated 2 months ago
- Ceto: Ocean system for Unity☆1,039Updated 3 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆481Updated 2 years ago
- Utility to combine color channels from different textures into a single output.☆739Updated 3 months ago
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆593Updated 4 years ago
- Skybox shader with volumetric clouds☆458Updated 7 years ago
- 🐈 Fur shader for Unity.☆839Updated 3 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆370Updated 4 years ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆840Updated 3 years ago