Official Code for the SIGGRAPH Asia 2025 paper "Environment-aware Motion Matching"
☆92Apr 24, 2026Updated 3 months ago
Alternatives and similar repositories for Environment-aware-Motion-Matching
Users that are interested in Environment-aware-Motion-Matching are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Reference implementation of "Control Operators for Interactive Character Animation"☆88Aug 3, 2026Updated last week
- Source code for the article New Movement Model☆27Feb 2, 2026Updated 6 months ago
- An example raylib python application for viewing animation on the Geno character☆47Sep 16, 2025Updated 10 months ago
- Bare-bones Motion Matching implementation using Python☆32Sep 6, 2025Updated 11 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆176Jul 29, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆110Oct 29, 2024Updated last year
- ☆20Jun 9, 2025Updated last year
- ☆17Oct 13, 2025Updated 10 months ago
- [SIGGRAPH Asia 2025] Implementation of "StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data"☆214Oct 8, 2025Updated 10 months ago
- ☆110Jan 15, 2026Updated 6 months ago
- [CVPR 2024] Arbitrary Motion Style Transfer with Multi-condition Motion Latent Diffusion Model☆84Oct 30, 2024Updated last year
- PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers☆343Feb 4, 2026Updated 6 months ago
- official implementation of [PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning, ICCV'25]☆39Oct 31, 2025Updated 9 months ago
- (ICLR 2026) CRISP☆172Jul 7, 2026Updated last month
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization, Adaptive Tracking of …☆63Aug 6, 2026Updated last week
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆308Sep 25, 2025Updated 10 months ago
- ☆95Nov 8, 2022Updated 3 years ago
- [SIGGRAPH 2025] AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing☆58Jun 16, 2026Updated last month
- [SIGGRAPH 2025] SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations☆155Jul 24, 2025Updated last year
- The official repository for the paper "RSMT: Real-time Stylized Motion Transition for Characters".☆137May 27, 2025Updated last year
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆124Mar 2, 2025Updated last year
- Simple training pipeline for NN models required for motion matching in UE5.☆15Apr 22, 2024Updated 2 years ago
- Official Implementation of "PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors" (SIGGRAPH 2023)☆42Sep 20, 2024Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- [NeurIPS24] Optimal-State Dynamics Estimation for Physics-based Human Motion Capture from Videos☆23May 30, 2026Updated 2 months ago
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆562Jul 25, 2025Updated last year
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆116Sep 16, 2025Updated 10 months ago
- [CVPR 2026] TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size☆43Mar 12, 2026Updated 5 months ago
- Official Implementation of MAMM: Motion Control via Metric-Aligning Motion Matching☆24Aug 2, 2025Updated last year
- Code for "PHUMA: Physically Reliable Humanoid Locomotion Dataset"☆237Jun 10, 2026Updated 2 months ago
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆524Apr 21, 2026Updated 3 months ago
- ☆76Apr 9, 2026Updated 4 months ago
- [SIGGRAPH Asia 2025] Motion2Motion official codes☆126Oct 20, 2025Updated 9 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control☆488May 2, 2025Updated last year
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆245Sep 4, 2024Updated last year
- Official code for PDP☆64Feb 3, 2025Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆124Jan 30, 2023Updated 3 years ago
- SOMA: Unifying Parametric Human Body Models☆736Jun 5, 2026Updated 2 months ago
- FloodDiffusion: Tailored Diffusion Forcing for Streaming Motion Generation☆101Mar 20, 2026Updated 4 months ago
- Padel-specific collection of datasets targeted to train and test computer vision applications on padel videos☆25Jan 27, 2024Updated 2 years ago