Flafla2 / Translucency-ShaderLinks
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
☆25Updated 10 years ago
Alternatives and similar repositories for Translucency-Shader
Users that are interested in Translucency-Shader are comparing it to the libraries listed below
Sorting:
- SnowDeformation☆17Updated 8 years ago
- ☆21Updated 6 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- ☆16Updated 7 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 10 months ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- ☆18Updated 9 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- ☆13Updated 9 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- ☆60Updated 5 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- ☆25Updated 9 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- ☆18Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 5 years ago