Flafla2 / Translucency-ShaderLinks
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
☆25Updated 10 years ago
Alternatives and similar repositories for Translucency-Shader
Users that are interested in Translucency-Shader are comparing it to the libraries listed below
Sorting:
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated 9 months ago
- SnowDeformation☆17Updated 8 years ago
- ☆60Updated 5 years ago
- ☆25Updated 9 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- ☆18Updated 9 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- ☆21Updated 6 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- ☆15Updated 7 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Simple Screen Space Reflection Implementation.☆45Updated 9 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- ☆28Updated 4 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- ☆18Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆46Updated 2 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 7 years ago
- ☆14Updated 7 years ago