aclysma / rendering-demo-scenes
Scripts to import data into blender for use with testing/benchmarking renderers
☆12Updated 3 years ago
Alternatives and similar repositories for rendering-demo-scenes:
Users that are interested in rendering-demo-scenes are comparing it to the libraries listed below
- Vulkan & OpenGL GPU profiler with `puffin` support☆29Updated 5 months ago
- Code-driven rendering playground; mostly defunct now☆53Updated 2 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆32Updated last month
- ☆38Updated 5 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- An inspector UI using imgui in Rust☆72Updated 3 years ago
- 🌈🙈 HDR -> display☆28Updated 2 years ago
- BVH Construction and Traversal Library☆56Updated last week
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- Record and replay 🖱 input with precise timing☆18Updated 2 years ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆22Updated 10 months ago
- ktx2 parsing library☆13Updated 2 months ago
- ☆12Updated 5 years ago
- Rust crate to load gltf 2.0 files. It's now easy to get the scenes, cameras, lights and models.☆33Updated 2 months ago
- Skeleton animation and IK crate☆38Updated 2 years ago
- Rendering things☆33Updated this week
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- ☆18Updated last year
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Rust MikkTSpace implementation☆33Updated 6 months ago
- Binary file patching tool☆22Updated 4 years ago
- Rendertoy samples☆63Updated 3 years ago
- State of the art "build your own engine" kit powered by gfx-hal☆30Updated 5 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆15Updated 3 years ago
- Rust tools for the MagicaVoxel VOX file format.☆9Updated 3 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆56Updated last month
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆15Updated 3 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 4 months ago
- Vulkan render graph shenanigans☆71Updated 4 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago