aclysma / rendering-demo-scenesLinks
Scripts to import data into blender for use with testing/benchmarking renderers
☆12Updated 3 years ago
Alternatives and similar repositories for rendering-demo-scenes
Users that are interested in rendering-demo-scenes are comparing it to the libraries listed below
Sorting:
- ☆38Updated 5 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 2 months ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆31Updated last month
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 2 years ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Rust MikkTSpace implementation☆34Updated 9 months ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- Record and replay 🖱 input with precise timing☆19Updated 2 years ago
- A simple path tracer built in Rust☆37Updated 2 years ago
- Early stage of a new game engine, focusing on fully path-traced graphics.☆21Updated 3 weeks ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated 2 years ago
- Vulkan render graph shenanigans☆72Updated 4 years ago
- ktx2 parsing library☆14Updated last month
- "cross shade" meta shading language and compiler☆38Updated 7 years ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆15Updated 3 years ago
- 🦀 Minimal SPIR-V reflection library.☆44Updated 5 months ago
- Rendertoy samples☆63Updated 3 years ago
- Rust bindings for Intel's ISPC texture compression☆12Updated last week
- ☆22Updated 2 years ago
- Rendering things☆36Updated 2 weeks ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- A toy bindless gpu-driven vulkan renderer☆26Updated last year
- Binary file patching tool☆22Updated 4 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- ☆19Updated last year
- Rasterization using compute shaders☆22Updated 10 months ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆19Updated 6 months ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago