sanbox-irl / cosync
A single-threaded executor for deferred async code for games.
☆56Updated 2 years ago
Alternatives and similar repositories for cosync:
Users that are interested in cosync are comparing it to the libraries listed below
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆66Updated last week
- ☆32Updated last year
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 3 weeks ago
- Find calls to panic functions in rust executables☆35Updated 3 years ago
- ☆38Updated 5 years ago
- Shred based event handler☆59Updated 2 years ago
- Pure, minimal, and scalable timers☆26Updated 3 months ago
- ☆36Updated 8 months ago
- ☆20Updated 4 years ago
- Asset manger for good assets only☆31Updated last year
- A small ASCII-only bounded length string representation.☆59Updated 3 years ago
- A parser and evaluator for Rust cfg() expressions. Targets as of Rust 1.58.0 are supported.☆41Updated last month
- Non-owning unsafe I/O☆20Updated 5 months ago
- A Rust library providing a stack-like memory allocator with double-ended allocation support.☆22Updated 4 years ago
- ☆26Updated 5 years ago
- ☆54Updated 3 years ago
- Rust crate that provides number types similar to std's NonZero* types, but that cannot hold a type's maximum value instead.☆46Updated last year
- Place small arrays on the stack with a low-cost!☆17Updated 6 months ago
- Types to define keyboard related events☆64Updated last week
- LZW en- and decoding that goes weeeee!☆28Updated last year
- SegVec data structure for rust. Similar to Vec, but allocates memory in chunks of increasing size.☆37Updated last year
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 3 months ago
- ☆40Updated 6 years ago
- Machine scalar casting that meets your expectations☆74Updated 3 years ago
- ☆56Updated 11 months ago
- An exploration into the various ways optional trait methods can be implemented in Rust.☆37Updated 4 years ago
- A simple helper to transform Markdown links to intra-doc links in Rust projects when appropriate.☆36Updated 4 years ago
- Procedural macros for working with Vulkan shaders☆42Updated 7 months ago
- 🤪 Tweak constant variables live when running a program☆75Updated last year
- Self-referencial structs using the async/await transformation☆43Updated 4 years ago