hatoo / rene
WIP Vulkan Raytracing renderer entirely written in Rust
☆21Updated 3 years ago
Alternatives and similar repositories for rene:
Users that are interested in rene are comparing it to the libraries listed below
- Selective Rust wrapper for OpenSubdiv.☆19Updated 2 years ago
- ☆26Updated 5 years ago
- A collection of Vulkan memory allocators written in Rust.☆9Updated 3 years ago
- Rust bindings for Intel's ISPC texture compression☆12Updated 5 months ago
- Pre-allocated storage with constant-time LRU tracking☆10Updated last week
- Custom error type of nom to improve accuracy of error position☆11Updated 2 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆27Updated last year
- Record and replay 🖱 input with precise timing☆19Updated 2 years ago
- A library for interpolation☆35Updated last year
- ☆13Updated 5 months ago
- Show puffin profiler flamegraph in-game using egui☆45Updated 2 years ago
- gl.xml parser / GL bindings generator☆16Updated last year
- Zero-terminated string types for FFI.☆13Updated 2 years ago
- Signed distance field library usable on both CPU and GPU.☆15Updated last year
- Rendering things☆34Updated 3 weeks ago
- Async-oriented Vulkan helpers☆34Updated 2 months ago
- A modular game engine framework written in Rust☆32Updated last week
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- There's nothing here☆22Updated 2 weeks ago
- A Rust library providing a stack-like memory allocator with double-ended allocation support.☆22Updated 4 years ago
- High performance FID (Fully Indexable Dictionary) library☆24Updated 9 months ago
- ☆11Updated 4 months ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆28Updated last week
- Rust MikkTSpace implementation☆33Updated 8 months ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- Hierarchy implementation for hecs ECS☆16Updated 7 months ago
- Count lines of code across your entire dependency tree☆14Updated 11 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 6 months ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago