WIP Vulkan Raytracing renderer entirely written in Rust
☆23Apr 16, 2022Updated 3 years ago
Alternatives and similar repositories for rene
Users that are interested in rene are comparing it to the libraries listed below
Sorting:
- ☆12Jan 2, 2021Updated 5 years ago
- Async-oriented Vulkan helpers☆38Jan 11, 2026Updated last month
- ☆21Jul 18, 2022Updated 3 years ago
- Sample of Elasticsearch Docker using Sudachi analizer☆10Sep 18, 2023Updated 2 years ago
- Shard is an Archetype-based Entity Component System implemented in Rust.☆12Sep 12, 2023Updated 2 years ago
- UX Primitives is a core graphic and color abstraction for Angular Rust☆10Jun 2, 2022Updated 3 years ago
- ☆11Dec 3, 2023Updated 2 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- A GFX drawing backend for Rust bindings for Nuklear 2D GUI library.☆14Jun 30, 2020Updated 5 years ago
- ☆33Oct 28, 2024Updated last year
- NV ray tracing with rust and ash!☆59May 29, 2019Updated 6 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Mar 18, 2019Updated 6 years ago
- Run wavedrom in typst☆18Apr 9, 2025Updated 10 months ago
- Multi-channel signed distance fields font - tech demo☆19Jul 2, 2021Updated 4 years ago
- A rust CAD engine (NURBS kernel)☆19Mar 7, 2023Updated 2 years ago
- Runtime dependency injection in Rust☆17Jun 16, 2022Updated 3 years ago
- ☆20Jun 11, 2025Updated 8 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Feb 20, 2025Updated last year
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Apr 29, 2020Updated 5 years ago
- Generate project skeleton for Emacs Lisp☆18Jan 9, 2026Updated last month
- A Rust implementation of Basis Universal transcoder☆19May 9, 2023Updated 2 years ago
- ☆16Mar 13, 2018Updated 7 years ago
- Selective Rust wrapper for OpenSubdiv.☆20Feb 21, 2026Updated last week
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Sep 13, 2025Updated 5 months ago
- Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.☆23Updated this week
- Dynamic control flow for Bevy UI☆24Feb 13, 2025Updated last year
- Rasterization using compute shaders☆23Jul 12, 2024Updated last year
- Rust wrapper for libfive.☆22Nov 13, 2024Updated last year
- A purely functional programming language based on higher-order polymorphic lambda calculus☆23Jan 14, 2024Updated 2 years ago
- Communicable Elisp☆24Jan 1, 2026Updated 2 months ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆23Dec 10, 2023Updated 2 years ago
- Simplified Vulkan synchronization logic, written in rust☆58Jul 4, 2025Updated 7 months ago
- optpy is a transpiler to generate a Rust file from a Python file☆25Dec 15, 2022Updated 3 years ago
- A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.☆27Mar 11, 2022Updated 3 years ago
- A programming language (WIP)☆29Jun 2, 2024Updated last year
- An opinionated, practical color management library for games and graphics.☆37Aug 1, 2023Updated 2 years ago
- A nice Haskell graphics API. There's always room for jello.☆41May 31, 2018Updated 7 years ago
- script based cad using implicit geometry☆26Sep 25, 2019Updated 6 years ago
- Reactive UI framework for Bevy game engine☆59Apr 5, 2024Updated last year