Rust-GPU / cargo-gpuLinks
Command line tool for building Rust shaders using rust-gpu
☆33Updated this week
Alternatives and similar repositories for cargo-gpu
Users that are interested in cargo-gpu are comparing it to the libraries listed below
Sorting:
- An async-compatible thread-pool written in rust.☆47Updated last week
- Automated GUI testing using accesskit☆67Updated 3 weeks ago
- Type-Safe Graphics Programming with Functional Shaders☆142Updated last week
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆49Updated 3 weeks ago
- Color in Rust.☆87Updated last month
- Trivially run wasm applications and examples in the browser☆87Updated last year
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆100Updated last year
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆159Updated last year
- 🪞 Powerful reflection library for Rust☆95Updated 2 months ago
- Simple and customizable procedural noise generation library written in Rust.☆58Updated 3 months ago
- ☆52Updated 3 months ago
- Exposes arch-specific intrinsics as safe function (via cfg).☆57Updated 5 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 7 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆179Updated last month
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆133Updated last year
- GPU scientific computing on every platform☆108Updated 2 months ago
- Library for post-process antialiasing☆105Updated 3 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 5 months ago
- Use winit like the async runtime you've always wanted☆51Updated last year
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆42Updated 3 weeks ago
- Physically based rendering in Rust☆37Updated last year
- shadertoy.com shaders ported to Rust-GPU☆151Updated last week
- Official Salva plugin for the Bevy game engine.☆13Updated 4 years ago
- Validate wgsl in rust projects☆87Updated 2 months ago
- ☆177Updated 2 weeks ago
- WIP language server for WGSL that supports naga-oil extensions☆30Updated last year
- Subdividing triangle meshes.☆67Updated 2 months ago
- Task Orchestration Framework☆57Updated last year
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 2 weeks ago