sjb3d / sparkLinks
Rust interface for Vulkan
☆29Updated 2 months ago
Alternatives and similar repositories for spark
Users that are interested in spark are comparing it to the libraries listed below
Sorting:
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated 2 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated 3 weeks ago
- Vulkan-lite GPU API☆89Updated last year
- RenderDoc application bindings for Rust☆50Updated last year
- 🦀 Minimal SPIR-V reflection library.☆45Updated 8 months ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- 🔆 Superluminal Performance profiler Rust API 🦀☆101Updated 4 months ago
- A Vulkan renderer for imgui-rs using Ash☆66Updated 7 months ago
- Realtime GPU raytracer created with Vulkano.☆58Updated 7 years ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- Compute based ocean simulation with gfx_hal☆118Updated 2 years ago
- Rust MikkTSpace implementation☆35Updated last year
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Structure packing analysis utility.☆106Updated 4 years ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆103Updated last year
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆109Updated 8 months ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆187Updated last month
- Rust Graphics meetups☆68Updated 3 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆54Updated 4 years ago
- "cross shade" meta shading language and compiler☆38Updated 7 years ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated last week
- Vulkan & OpenGL GPU profiler with `puffin` support☆32Updated 4 months ago
- Rust bindings for Intel's ISPC texture compression☆13Updated last month
- Vulkan examples written in Rust☆29Updated last month
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Updated 3 years ago