sjb3d / spark
Rust interface for Vulkan
☆24Updated 2 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for spark
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆56Updated 2 weeks ago
- 🦀 Minimal SPIR-V reflection library.☆41Updated 3 weeks ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆28Updated 2 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Code-driven rendering playground; mostly defunct now☆53Updated 2 years ago
- An inspector UI using imgui in Rust☆69Updated 3 years ago
- A simple path tracer built in Rust☆37Updated 2 years ago
- Rust library for parsing vk.xml☆15Updated this week
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Vulkan-lite GPU API☆90Updated 4 months ago
- Rust MikkTSpace implementation☆32Updated 3 months ago
- BVH library for Rust☆17Updated 3 years ago
- RenderDoc application bindings for Rust☆45Updated 6 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated 3 months ago
- Safe Rust wrapper around SPIRV-Cross☆86Updated last year
- Generate SPIR-V bytecode from an operation graph☆68Updated 4 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆26Updated 9 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated 9 months ago
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- Rust KTX texture storage format parsing☆11Updated last year
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated 5 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 6 months ago
- BVH Construction and Traversal Library☆32Updated 2 weeks ago
- Skeleton animation and IK crate☆38Updated 2 years ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Updated 2 years ago
- Record and replay 🖱 input with precise timing☆18Updated 2 years ago