Rust-GPU / rust-gpu-shadertoysLinks
shadertoy.com shaders ported to Rust-GPU
☆165Updated this week
Alternatives and similar repositories for rust-gpu-shadertoys
Users that are interested in rust-gpu-shadertoys are comparing it to the libraries listed below
Sorting:
- ☆200Updated 2 weeks ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆194Updated 4 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated last year
- Trivially run wasm applications and examples in the browser☆89Updated last year
- Simple profiler scopes for wgpu using timer queries☆125Updated 3 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 11 months ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆163Updated 2 years ago
- Type-Safe Graphics Programming with Functional Shaders☆147Updated 3 months ago
- Validate wgsl in rust projects☆91Updated 2 months ago
- High performance, low level 2D path rasterization library in pure Rust.☆130Updated 9 months ago
- An integration to parse and render Lottie with Vello.☆128Updated last week
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆205Updated last month
- Fast prototyping 3D engine☆109Updated 3 years ago
- Physically based rendering in Rust☆37Updated last year
- Library for post-process antialiasing☆112Updated 2 months ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- Task Orchestration Framework☆58Updated 2 years ago
- high-quality anti-aliased vector graphics rendering on the GPU☆90Updated 3 years ago
- Vulkan-lite GPU API☆89Updated last year
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- A WGSL playground inspired by Shadertoy.☆119Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆37Updated 2 months ago
- Subdividing triangle meshes.☆68Updated 2 weeks ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆62Updated 3 weeks ago
- Rust Graphics meetups☆68Updated 4 years ago
- A tweening library for Rust☆66Updated 8 months ago
- ☆145Updated last year
- Color in Rust.☆101Updated this week
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆112Updated last year
- Conway-Hart Polyhedron Notation in Rust☆80Updated 3 weeks ago