raymondyfei / RoundCornerBox
A Single C++ Header Generating 3D Triangulated Rounded Corner Box
☆16Updated 8 years ago
Alternatives and similar repositories for RoundCornerBox:
Users that are interested in RoundCornerBox are comparing it to the libraries listed below
- procedural geometry for Ogre3D☆43Updated last year
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 3 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- Implementation of Ken Shoemake's arcball transform with a few additions.☆11Updated 10 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 11 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 7 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆22Updated last year
- command-line tools for processing meshes☆29Updated 7 years ago
- A standalone half-edge data structure in python with no dependencies other than numpy. Also, in a separate file, a simple OpenGL viewer.☆30Updated 6 years ago
- C++ math / geometry / mesh processing library☆61Updated 6 years ago
- C++ library for reading and writing PRT particle files☆20Updated 4 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆25Updated 3 years ago
- Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader☆27Updated 13 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆53Updated 6 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Mesh shatter library☆23Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- 3D painting tool☆39Updated 11 years ago
- Utilities to manipulate spherical images☆69Updated 6 years ago
- glTF 2.0 loader for C++14☆23Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago