PauloPatez / ShaderGraph_LightNodesLinks
Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additional lights.
☆55Updated 6 years ago
Alternatives and similar repositories for ShaderGraph_LightNodes
Users that are interested in ShaderGraph_LightNodes are comparing it to the libraries listed below
Sorting:
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 6 years ago
- ☆79Updated 5 years ago
- PBR Grass Geometry shader for Unity☆92Updated 7 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- ☆63Updated 10 years ago
- Geometry grass shader for Unity engine☆137Updated 4 years ago
- Baking run-time shaders into textures in Unity☆113Updated 5 years ago
- raymarching experiment in unity☆87Updated 5 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- Biplanar mapping shader for Unity☆106Updated 4 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆103Updated 3 years ago
- ☆55Updated 4 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆108Updated 2 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- Unity Shader experiment☆68Updated 7 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- Gaussian blur filter example☆65Updated 8 years ago
- Simple example of painting straight onto a mesh with a shader☆69Updated 9 years ago
- A study of screenspace rain impacts in Breath of the Wild☆81Updated 7 years ago
- #NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.☆120Updated 2 years ago
- Various C# scripts.☆86Updated 2 months ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago