mollnn / spoly
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
☆83Updated 6 months ago
Alternatives and similar repositories for spoly:
Users that are interested in spoly are comparing it to the libraries listed below
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆125Updated 10 months ago
- A simple interactive ray-tracing renderer.☆44Updated 5 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆57Updated 10 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆90Updated 7 months ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 7 months ago
- ☆78Updated last year
- Benchmark microfacet BSDFs supporting general NDFs☆20Updated last year
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated last month
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 8 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆28Updated 2 months ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆23Updated 8 months ago
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Updated 4 months ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Neural Radiance Cache (NRC) Library☆27Updated 2 months ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆27Updated 6 months ago
- ☆58Updated 2 weeks ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆54Updated 2 years ago
- ☆58Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆53Updated 6 months ago
- NVIDIA Neural Shading SDK☆115Updated 2 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162Updated 10 months ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 11 months ago
- ☆39Updated 3 years ago