mitsuba-renderer / drjit-coreLinks
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)
☆111Updated last week
Alternatives and similar repositories for drjit-core
Users that are interested in drjit-core are comparing it to the libraries listed below
Sorting:
- nanothread — Minimal thread pool for task parallelism☆78Updated 3 months ago
- Set of utilities supporting workflows common in GPU raytracing applications☆120Updated last week
- ☆256Updated last month
- an implementation of parallel linear BVH (LBVH) on GPU☆212Updated 5 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- A simple interactive ray-tracing renderer.☆46Updated 7 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 3 years ago
- 2D visualizer for specular path manifolds☆65Updated 4 years ago
- A differential theory of radiative transfer☆63Updated 5 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆29Updated this week
- Automatic Differentiation in Geometry Processing Made Simple☆402Updated 2 months ago
- ☆31Updated last year
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆22Updated last month
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated this week
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 10 months ago
- Simple didactic code + tutorial for the Walk on Stars (WoSt) algorithm☆93Updated 2 years ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆43Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 9 months ago
- ☆27Updated last year
- ☆52Updated 6 years ago
- Code for wave optics based appearance modeling of different types of iridescent feathers.☆16Updated 7 months ago
- A Robust Geometry Processing Library☆279Updated 2 weeks ago
- ☆33Updated 3 years ago
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆236Updated 3 weeks ago
- OptiX SDK headers, everything needed to build & run OptiX applications. SDK samples not included.☆28Updated 4 months ago
- fast distance and ray intersection queries☆402Updated 2 weeks ago
- A physically based mesh renderer named Ada Path Tracer based on Taichi lang☆59Updated 5 months ago
- Physically based differentiable rendering in C++☆27Updated 2 years ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago