WeiPhil / nbvhLinks
Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
☆129Updated last year
Alternatives and similar repositories for nbvh
Users that are interested in nbvh are comparing it to the libraries listed below
Sorting:
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 10 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 9 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆28Updated 9 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆18Updated last year
- ☆78Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Updated 7 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆30Updated 5 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 11 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆29Updated 2 months ago
- ☆27Updated last year
- GPU Radix Sort implemented in Vulkan and GLSL.☆63Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆28Updated last month
- UCSD CSE 272 renderer☆97Updated 6 months ago
- A simple interactive ray-tracing renderer.☆46Updated 7 months ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆24Updated 10 months ago
- A tiny version of VBD, focused on mass spring strand simulation.☆108Updated last year
- Unbiased Physically Based Differentiable Renderer☆46Updated 8 months ago
- ☆113Updated last year
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆16Updated last month
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Neural Radiance Cache (NRC) Library☆32Updated 5 months ago
- ☆33Updated 3 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆43Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated 11 months ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- ☆59Updated 2 years ago