cuteday / KiRaRayLinks
A simple interactive ray-tracing renderer.
☆49Updated 11 months ago
Alternatives and similar repositories for KiRaRay
Users that are interested in KiRaRay are comparing it to the libraries listed below
Sorting:
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆37Updated last month
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆58Updated last week
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- ☆60Updated 3 years ago
- A wave-optical path tracer☆128Updated last month
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Updated last year
- ☆21Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆89Updated last year
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated last year
- OptiX 9 Lightweight Wrapper Library☆107Updated 2 weeks ago
- 2D visualizer for specular path manifolds☆73Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- ☆69Updated 4 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆135Updated last year
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 4 years ago
- Sandbox for graphics paper implementation☆240Updated 2 months ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 10 months ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆38Updated 3 years ago
- UCSD CSE 272 renderer☆101Updated 9 months ago
- ☆114Updated last year
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆74Updated 5 years ago