cuteday / KiRaRayLinks
A simple interactive ray-tracing renderer.
☆46Updated 8 months ago
Alternatives and similar repositories for KiRaRay
Users that are interested in KiRaRay are comparing it to the libraries listed below
Sorting:
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆33Updated 3 months ago
- Various Volume Renders / Scenes for pbrt-v4☆32Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 9 months ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated 2 weeks ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated last year
- ☆60Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- OptiX 9 Lightweight Wrapper Library☆106Updated this week
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- 2D visualizer for specular path manifolds☆65Updated 4 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆36Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- ☆21Updated last year
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 7 months ago
- Sandbox for graphics paper implementation☆236Updated this week
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 5 months ago
- ☆25Updated 3 years ago
- ☆72Updated last year
- CUDA Toy Offline Renderer☆35Updated this week
- ☆13Updated 2 years ago