ingowald / cuBQLLinks
'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)
☆29Updated this week
Alternatives and similar repositories for cuBQL
Users that are interested in cuBQL are comparing it to the libraries listed below
Sorting:
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated 3 months ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- gQuery: Fast CPU and GPU-Accelerated Geometry Queries☆20Updated 2 months ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆106Updated last year
- ☆31Updated last year
- A massively parallel high performance GPU Cosserat Rods Simulator☆33Updated 3 weeks ago
- ☆63Updated last month
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆55Updated 3 weeks ago
- ☆16Updated 6 months ago
- C++ library for fast computation of neighbor lists in point clouds.☆57Updated 7 months ago
- A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.☆112Updated last month
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆13Updated 4 months ago
- ☆11Updated 7 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆144Updated last month
- ☆39Updated 3 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- Code for paper "P2M: A Fast Solver for Querying Distance from Point to Mesh Surface". ACM TOG (SIGGRAPH 2023).☆25Updated 10 months ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆57Updated last month
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆233Updated 2 weeks ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆91Updated last year
- Implementation of Monte Carlo Geometry Processing☆23Updated 4 years ago
- Fast CUDA 3x3 SVD☆72Updated 6 years ago
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆50Updated 2 weeks ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- Robust Coarse Curved TetMesh Generation☆36Updated last year
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆66Updated 5 months ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)☆58Updated last year
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago