ToruNiina / lbvhLinks
an implementation of parallel linear BVH (LBVH) on GPU
☆215Updated 5 years ago
Alternatives and similar repositories for lbvh
Users that are interested in lbvh are comparing it to the libraries listed below
Sorting:
- GPU-accelerated triangle mesh processing☆265Updated this week
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆130Updated last year
- ☆256Updated this week
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last year
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 3 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆106Updated last year
- OptiX 9 Lightweight Wrapper Library☆106Updated last week
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆169Updated last month
- A repository with a variety of meshes with minimal licensing requirements.☆237Updated 11 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆94Updated last year
- UCSD CSE 272 renderer☆99Updated 7 months ago
- A high performance and friendly GPU LBVH implementation.☆29Updated 2 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 10 months ago
- A simple interactive ray-tracing renderer.☆46Updated 9 months ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Making it easier to work with slang in python☆70Updated this week
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆30Updated last week
- An open source programming resource intended for graphics programmers.☆304Updated last year
- Sandbox for graphics paper implementation☆237Updated 3 weeks ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆304Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- ☆60Updated 2 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆160Updated last year
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆41Updated 8 months ago
- Set of utilities supporting workflows common in GPU raytracing applications☆120Updated 3 weeks ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated last month
- Affine Particle-in-Cell Water Simulation in 2D☆120Updated last year
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆327Updated this week
- Various Volume Renders / Scenes for pbrt-v4☆32Updated 2 years ago