an implementation of parallel linear BVH (LBVH) on GPU
☆264Jun 8, 2020Updated 6 years ago
Alternatives and similar repositories for lbvh
Users that are interested in lbvh are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated 10 months ago
- CUDA implementation of a linear bounding volume hierarchy (LBVH).☆14Apr 18, 2026Updated 4 months ago
- ☆13Nov 30, 2016Updated 9 years ago
- This is the first fully GPU Optimized IPC framework☆149Updated this week
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Apr 28, 2023Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- GPU LBVH builder implemented in Vulkan and GLSL.☆67Aug 27, 2023Updated 3 years ago
- A modern C++ BVH construction and traversal library☆1,170May 9, 2026Updated 3 months ago
- ☆70Jul 30, 2025Updated last year
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆97Feb 4, 2024Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Jul 25, 2015Updated 11 years ago
- lbvh implementation and benchmark following jerry's(https://github.com/jerry060599/KittenGpuLBVH) optimization☆20Dec 4, 2025Updated 9 months ago
- A Cuda based BVH☆14Nov 2, 2016Updated 9 years ago
- A Library for Squashing Things☆214Aug 8, 2022Updated 4 years ago
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆210Mar 7, 2026Updated 5 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Implementation of analytic collision penalty eigensystems (with Matlab)☆19Oct 23, 2025Updated 10 months ago
- zenus parallel computing library for zenus physics-based simulations☆97Jul 6, 2025Updated last year
- This is a fast GPU SPH framework☆22Updated this week
- gQuery: Fast CPU and GPU-Accelerated Geometry Queries☆21Apr 14, 2025Updated last year
- Unified Incremental Potential Contact Framework Documentation☆15Updated this week
- ☆26Dec 18, 2025Updated 8 months ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆81Aug 3, 2026Updated last month
- A Modern C++20 Library of Unified Incremental Potential Contact.☆311Updated this week
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆185Nov 1, 2024Updated last year
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A set of reusable functions to integrate IPC into an existing simulation.☆325Updated this week
- ☆91May 24, 2018Updated 8 years ago
- GPU-accelerated triangle mesh processing☆353Updated this week
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆88May 24, 2026Updated 3 months ago
- A tiny version of VBD, focused on mass spring strand simulation.☆146Jun 27, 2024Updated 2 years ago
- C++ implementation of "Surface Multigrid via Intrinsic Prolongation"☆74Mar 16, 2023Updated 3 years ago
- Grid-Free Monte Carlo Solvers for Physics Simulations Involving Partial Differential Equations☆302Updated this week
- A CUDA BVH Build And Query Library☆88Aug 13, 2026Updated 3 weeks ago
- BVH STAR in Japanese☆83Aug 5, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆79Aug 27, 2026Updated last week
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆70Feb 4, 2025Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆135Dec 9, 2024Updated last year
- ☆313Sep 13, 2020Updated 5 years ago
- A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, pe…☆114Jun 29, 2025Updated last year
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆59Jun 16, 2025Updated last year