an implementation of parallel linear BVH (LBVH) on GPU
☆255Jun 8, 2020Updated 5 years ago
Alternatives and similar repositories for lbvh
Users that are interested in lbvh are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- CUDA implementation of a linear bounding volume hierarchy (LBVH).☆13Dec 5, 2024Updated last year
- A high performance and friendly GPU LBVH implementation.☆41Oct 23, 2025Updated 5 months ago
- ☆13Nov 30, 2016Updated 9 years ago
- This is the first fully GPU Optimized IPC framework☆135Mar 20, 2026Updated last week
- GPU LBVH builder implemented in Vulkan and GLSL.☆59Aug 27, 2023Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆95Feb 4, 2024Updated 2 years ago
- A modern C++ BVH construction and traversal library☆1,133Jun 16, 2025Updated 9 months ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Jul 25, 2015Updated 10 years ago
- A Cuda based BVH☆14Nov 2, 2016Updated 9 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆24Jul 28, 2025Updated 7 months ago
- A library for constructing and traversing LBVHs.☆24Oct 11, 2021Updated 4 years ago
- A Library for Squashing Things☆206Aug 8, 2022Updated 3 years ago
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆206Mar 7, 2026Updated 2 weeks ago
- zenus parallel computing library for zenus physics-based simulations☆96Jul 6, 2025Updated 8 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A Modern C++20 Library of Unified Incremental Potential Contact.☆244Updated this week
- This is a fast GPU SPH framework☆21Jul 6, 2025Updated 8 months ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆78Jan 27, 2026Updated last month
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆80Jul 31, 2023Updated 2 years ago
- Unified Incremental Potential Contact Framework Documentation☆13Updated this week
- GPU-accelerated triangle mesh processing☆293Updated this week
- A set of reusable functions to integrate IPC into an existing simulation.☆296Mar 18, 2026Updated last week
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆181Nov 1, 2024Updated last year
- ☆91May 24, 2018Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- C++ implementation of "Surface Multigrid via Intrinsic Prolongation"☆75Mar 16, 2023Updated 3 years ago
- Grid-Free Monte Carlo Solvers for Partial Differential Equations☆277Updated this week
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Apr 28, 2023Updated 2 years ago
- BVH STAR in Japanese☆83Aug 5, 2020Updated 5 years ago
- [SIGGRAPH 2025] Official Implementation of "Instant Self-Intersection Repair for 3D Meshes"☆24Mar 17, 2026Updated last week
- ☆307Sep 13, 2020Updated 5 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆129Dec 9, 2024Updated last year
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆68Feb 4, 2025Updated last year
- A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, pe…☆109Jun 29, 2025Updated 8 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- A tiny version of VBD, focused on mass spring strand simulation.☆135Jun 27, 2024Updated last year
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆56Jun 16, 2025Updated 9 months ago
- Code for paper "Trust-Region Eigenvalue Filtering for Projected Newton", SIGGRAPH Asia 2024☆20Oct 14, 2024Updated last year
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 5 years ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆198Feb 8, 2026Updated last month
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆24May 11, 2020Updated 5 years ago
- A Single .py File Sympy Extension to Generate Eigen C++ Code from the Symbols.☆12Dec 17, 2025Updated 3 months ago