ToruNiina / lbvhLinks
an implementation of parallel linear BVH (LBVH) on GPU
☆241Updated 5 years ago
Alternatives and similar repositories for lbvh
Users that are interested in lbvh are comparing it to the libraries listed below
Sorting:
- GPU-accelerated triangle mesh processing☆288Updated this week
- ☆257Updated 2 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated 3 weeks ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated 3 weeks ago
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆88Updated 4 years ago
- UCSD CSE 272 renderer☆105Updated 11 months ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆96Updated last year
- An open source programming resource intended for graphics programmers.☆315Updated last month
- A Library for Squashing Things☆203Updated 3 years ago
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆171Updated 3 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- A simple interactive ray-tracing renderer.☆49Updated last year
- ☆61Updated 3 years ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆107Updated last year
- Sandbox for graphics paper implementation☆245Updated 5 months ago
- OptiX 9 Lightweight Wrapper Library☆106Updated last week
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Updated 2 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆336Updated 4 months ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆192Updated 9 months ago
- A repository with a variety of meshes with minimal licensing requirements.☆241Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Making it easier to work with slang in python☆110Updated last week
- A physically based mesh renderer named Ada Path Tracer based on Taichi lang☆61Updated 11 months ago
- A high performance and friendly GPU LBVH implementation.☆35Updated 2 months ago
- Affine Particle-in-Cell Water Simulation in 2D☆121Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- fast distance and ray intersection queries☆446Updated 2 months ago
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 3 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆57Updated 3 years ago