an implementation of parallel linear BVH (LBVH) on GPU
☆266Jun 8, 2020Updated 6 years ago
Alternatives and similar repositories for lbvh
Users that are interested in lbvh are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated 9 months ago
- CUDA implementation of a linear bounding volume hierarchy (LBVH).☆14Apr 18, 2026Updated 3 months ago
- ☆13Nov 30, 2016Updated 9 years ago
- This is the first fully GPU Optimized IPC framework☆144Jul 16, 2026Updated 3 weeks ago
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Apr 28, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- GPU LBVH builder implemented in Vulkan and GLSL.☆66Aug 27, 2023Updated 2 years ago
- A modern C++ BVH construction and traversal library☆1,163May 9, 2026Updated 3 months ago
- ☆69Jul 30, 2025Updated last year
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆97Feb 4, 2024Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Jul 25, 2015Updated 11 years ago
- lbvh implementation and benchmark following jerry's(https://github.com/jerry060599/KittenGpuLBVH) optimization☆20Dec 4, 2025Updated 8 months ago
- A Cuda based BVH☆14Nov 2, 2016Updated 9 years ago
- A Library for Squashing Things☆213Aug 8, 2022Updated 4 years ago
- μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updatin…☆210Mar 7, 2026Updated 5 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Implementation of analytic collision penalty eigensystems (with Matlab)☆19Oct 23, 2025Updated 9 months ago
- zenus parallel computing library for zenus physics-based simulations☆97Jul 6, 2025Updated last year
- This is a fast GPU SPH framework☆21Jun 23, 2026Updated last month
- gQuery: Fast CPU and GPU-Accelerated Geometry Queries☆21Apr 14, 2025Updated last year
- Unified Incremental Potential Contact Framework Documentation☆15Jul 8, 2026Updated last month
- ☆25Dec 18, 2025Updated 7 months ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆81Aug 3, 2026Updated last week
- A Modern C++20 Library of Unified Incremental Potential Contact.☆308Jul 8, 2026Updated last month
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆184Nov 1, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A set of reusable functions to integrate IPC into an existing simulation.☆319Updated this week
- ☆91May 24, 2018Updated 8 years ago
- GPU-accelerated triangle mesh processing☆350Jul 10, 2026Updated last month
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆86May 24, 2026Updated 2 months ago
- A tiny version of VBD, focused on mass spring strand simulation.☆143Jun 27, 2024Updated 2 years ago
- C++ implementation of "Surface Multigrid via Intrinsic Prolongation"☆74Mar 16, 2023Updated 3 years ago
- Grid-Free Monte Carlo Solvers for Physics Simulations Involving Partial Differential Equations☆300Aug 2, 2026Updated last week
- A CUDA BVH Build And Query Library☆82Updated this week
- BVH STAR in Japanese☆83Aug 5, 2020Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆78Aug 6, 2026Updated last week
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆70Feb 4, 2025Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆135Dec 9, 2024Updated last year
- ☆313Sep 13, 2020Updated 5 years ago
- A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, pe…☆111Jun 29, 2025Updated last year
- Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."☆59Jun 16, 2025Updated last year