PearCoding / Ignis
Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU
☆56Updated 3 weeks ago
Alternatives and similar repositories for Ignis:
Users that are interested in Ignis are comparing it to the libraries listed below
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- A simple interactive ray-tracing renderer.☆46Updated 5 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated 10 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 9 months ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Various Volume Renders / Scenes for pbrt-v4☆30Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 2 years ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- ☆25Updated 3 years ago
- An interactive OpenCL wavefront path tracer☆78Updated 11 months ago
- ☆23Updated last month
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆35Updated 3 years ago
- Renderer and BVH traversal library☆59Updated 6 months ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆54Updated 2 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 6 months ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago