AmanSachan1 / CUDA-Rasterizer
GPU Accelerated Rasterizer written in CUDA
☆40Updated 7 years ago
Alternatives and similar repositories for CUDA-Rasterizer:
Users that are interested in CUDA-Rasterizer are comparing it to the libraries listed below
- CIS565: CUDA Rasterizer☆17Updated 7 years ago
- ☆83Updated last year
- ☆66Updated 9 months ago
- Global Illumination using Spherical Harmonics☆76Updated 4 years ago
- A library for constructing and traversing LBVHs.☆18Updated 3 years ago
- CIS 565: CUDA Rasterizer☆24Updated 9 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆125Updated 11 months ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆22Updated 7 years ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆39Updated 4 months ago
- Library for BSDF, BRDF, and BTDF☆28Updated 4 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 3 months ago
- GPU Radix Sort implemented in Vulkan and GLSL.☆59Updated last year
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 3 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆66Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 4 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆84Updated 6 months ago
- This is my experiments with BVH build algorithms on GPU.☆53Updated 6 months ago
- Spherical/zonal harmonics library☆138Updated last year
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Viewer for BSDF, BRDF, and BTDF☆57Updated this week
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Benchmark microfacet BSDFs supporting general NDFs☆20Updated last year
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆41Updated last year
- Physically based differentiable rendering in C++☆26Updated 2 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆162Updated 11 months ago
- A simple interactive ray-tracing renderer.☆45Updated 5 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated 10 months ago