nvpro-samples / gl_cuda_simple_interopLinks
Sample showing OpenGL and CUDA interop
☆17Updated last year
Alternatives and similar repositories for gl_cuda_simple_interop
Users that are interested in gl_cuda_simple_interop are comparing it to the libraries listed below
Sorting:
- Set of utilities supporting workflows common in GPU raytracing applications☆129Updated this week
- nanothread — Minimal thread pool for task parallelism☆91Updated 2 months ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆37Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- ☆258Updated 2 months ago
- OptiX 9 Lightweight Wrapper Library☆106Updated last week
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated last year
- Renderer and BVH traversal library☆58Updated last month
- A simple interactive ray-tracing renderer.☆49Updated last year
- zenus parallel computing library for zenus physics-based simulations☆95Updated 6 months ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆59Updated 3 months ago
- ☆69Updated 4 months ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- RTX compute samples☆70Updated 2 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆13Updated 4 years ago
- ☆79Updated last year
- Real-time GPU profiling layer for Vulkan applications.☆85Updated this week
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- A high performance and friendly GPU LBVH implementation.☆38Updated 2 months ago
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers☆14Updated 7 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Updated 2 years ago
- pbrt-v4 render engine/exporter for Blender☆41Updated 7 months ago
- NVIDIA RTX Mega Geometry SDK☆198Updated 4 months ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆38Updated 7 years ago
- Fast CUDA 3x3 SVD☆78Updated 7 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆100Updated 8 months ago
- ☆26Updated 3 years ago
- ☆149Updated 11 months ago