nvpro-samples / nv_cluster_builderLinks
small generic spatial clustering C++ library
☆29Updated this week
Alternatives and similar repositories for nv_cluster_builder
Users that are interested in nv_cluster_builder are comparing it to the libraries listed below
Sorting:
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆77Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆44Updated 5 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆46Updated last month
- Demo code for the compressed shadow maps project☆46Updated 5 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 4 months ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆73Updated 3 months ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆52Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆85Updated last year
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Updated 3 months ago
- ☆22Updated 3 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆37Updated 2 years ago
- All documents related to my master thesis☆56Updated last year
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆55Updated 6 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆68Updated 3 weeks ago
- ☆21Updated 10 months ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 3 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21Updated 5 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆64Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆50Updated 2 months ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 5 months ago
- ☆50Updated this week
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated 11 months ago
- A compute/workgraph workload running inside the Cauldron framework☆28Updated last year
- ☆26Updated 5 years ago
- ☆44Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 4 months ago