Jebbly / Reservoir-SplattingLinks
Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".
☆39Updated 4 months ago
Alternatives and similar repositories for Reservoir-Splatting
Users that are interested in Reservoir-Splatting are comparing it to the libraries listed below
Sorting:
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆39Updated 3 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆24Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆19Updated 7 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- GPU prototype implementation for neural parametric mixtures guiding☆29Updated 11 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆34Updated 6 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated last month
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆31Updated last year
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆40Updated last year
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆38Updated 3 months ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Updated last year
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆19Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Updated last year
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Updated 2 years ago
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆96Updated last year
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated last month
- Neural Radiance Cache (NRC) Library☆40Updated 2 months ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆25Updated 2 years ago
- ☆16Updated last month
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆22Updated 5 months ago
- Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025☆23Updated 5 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆148Updated last month
- A wave-optical path tracer☆146Updated 4 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆14Updated last year
- ☆17Updated 2 years ago
- Mitsuba renderer(modified for CMake compilation).☆24Updated 3 years ago
- ☆69Updated 7 months ago
- ReSTIR-GI implementation in Mitsuba3☆17Updated 2 years ago