A collection of NRI samples demonstrating basic usage (also works as a test bench)
☆53Updated this week
Alternatives and similar repositories for NRISamples
Users that are interested in NRISamples are comparing it to the libraries listed below
Sorting:
- Simple framework & sandbox for NRI based apps☆33Updated this week
- Modular extensible low-level render interface (RHI) with higher level extensions☆385Updated this week
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆174Updated this week
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆94Feb 16, 2026Updated last week
- Shader Compilation Tool☆110Nov 18, 2025Updated 3 months ago
- NVIDIA RTX Texture Streaming SDK☆29Oct 15, 2025Updated 4 months ago
- ☆424Jan 23, 2026Updated last month
- NVIDIA RTX Character Rendering SDK☆93Feb 11, 2026Updated 2 weeks ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆60Dec 15, 2025Updated 2 months ago
- ☆476Jan 13, 2026Updated last month
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 5 years ago
- NVIDIA Real-time Denoising (NRD) library☆692Feb 19, 2026Updated last week
- Gamebaby Rock Sun's D3D12 DirectX Ray Tracing C-Style Sample for beginner☆17Feb 5, 2023Updated 3 years ago
- Repo for KickstartRT demo application☆52Dec 8, 2022Updated 3 years ago
- ☆224Jan 15, 2026Updated last month
- A 3D fluid simulation on the GPU using C++ and Vulkan.☆13Jun 12, 2022Updated 3 years ago
- ☆1,777Jan 23, 2026Updated last month
- Personal Vulkan Wrapper☆21Jun 23, 2025Updated 8 months ago
- Personal hobby project to experiment with various rendering techniques.☆759Aug 5, 2025Updated 6 months ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆132Oct 30, 2025Updated 4 months ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Feb 20, 2026Updated last week
- Simple, standalone test applications for D3D12 Variable Rate Shading☆12Jan 5, 2026Updated last month
- ☆12Oct 16, 2015Updated 10 years ago
- ☆10Jul 11, 2021Updated 4 years ago
- Demo of LoadLibrary function with C++ in Win32 API☆11Jul 12, 2023Updated 2 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆44Jun 1, 2025Updated 9 months ago
- ☆32Jan 6, 2026Updated last month
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆118Sep 8, 2024Updated last year
- A light-weight fork of the OpenSubdiv.☆16Jul 1, 2025Updated 8 months ago
- ☆21Feb 20, 2026Updated last week
- cpu path tracer☆11Dec 27, 2022Updated 3 years ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆299Oct 6, 2025Updated 4 months ago
- Real-time path tracing library and sample☆890Nov 26, 2025Updated 3 months ago
- Rendergraph-based graphics engine with DirectX12 and Metal backends☆534Feb 22, 2026Updated last week
- ☆11Jun 4, 2017Updated 8 years ago
- Game engine for CSC8507 & CSC8508☆15Mar 28, 2022Updated 3 years ago
- NVIDIA RTX Mega Geometry SDK☆206Jan 30, 2026Updated last month
- FidelityFX Variable Shading☆54Jan 29, 2022Updated 4 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆102Dec 15, 2025Updated 2 months ago