Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
☆72Aug 6, 2026Updated last month
Alternatives and similar repositories for vk_animated_clusters
Users that are interested in vk_animated_clusters are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated 4 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆197Sep 11, 2026Updated last week
- Sample for adaptive triangle tessellation in ray tracing☆29Aug 6, 2026Updated last month
- small generic spatial clustering C++ library☆47Nov 11, 2025Updated 10 months ago
- NVIDIA RTX Mega Geometry SDK☆263Sep 4, 2026Updated 2 weeks ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- A shader-driven livecoding tool using Vulkan and the Slang shading language.☆60Aug 28, 2026Updated 3 weeks ago
- NVIDIA RTX Character Rendering SDK☆132Sep 11, 2026Updated last week
- ☆25Sep 13, 2026Updated last week
- ☆13Oct 25, 2024Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- Collection of Vulkan samples☆369Aug 28, 2026Updated 3 weeks ago
- A light-weight fork of the OpenSubdiv.☆18Jul 1, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A comprehensive collection of modular libraries for high-performance graphics development☆142Updated this week
- ☆18Jul 17, 2023Updated 3 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆42Mar 27, 2024Updated 2 years ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆357Mar 1, 2026Updated 6 months ago
- CPU raytracer using Embree 3.0☆12May 4, 2022Updated 4 years ago
- continuous level of detail mesh library☆325Nov 11, 2025Updated 10 months ago
- Vulkan Render Engine☆17Jan 10, 2025Updated last year
- AMD ARR team rendering framework☆467Nov 20, 2025Updated 10 months ago
- RTX Global Illumination (RTXGI)☆871Feb 5, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 5 months ago
- ☆32Jul 18, 2024Updated 2 years ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆202Updated this week
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆421Updated this week
- This is the egui integration crate for winit, ash and vk_mem.☆12Sep 9, 2021Updated 5 years ago
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆115Feb 9, 2026Updated 7 months ago
- Vulkan Documentation Project framework for integrated documentation site with spec, proposals, guide, and more☆47Sep 3, 2026Updated 2 weeks ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆378Jul 20, 2026Updated 2 months ago
- ☆17Jan 6, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆59Updated this week
- NVIDIA Neural Texture Compression SDK☆681Aug 5, 2026Updated last month
- Real-time GPU profiling layer for Vulkan applications.☆105Sep 9, 2026Updated last week
- NVIDIA Neural Shading SDK☆325Updated this week
- ☆77Aug 4, 2026Updated last month
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆466Jan 30, 2024Updated 2 years ago
- Opacity Micro-Map SDK Source Repository☆109Jun 23, 2026Updated 2 months ago