Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
☆68Mar 5, 2026Updated last month
Alternatives and similar repositories for vk_animated_clusters
Users that are interested in vk_animated_clusters are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Partitioned top level acceleration structure sample☆17Sep 10, 2025Updated 7 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆169Mar 20, 2026Updated 3 weeks ago
- Sample for adaptive triangle tessellation in ray tracing☆25Mar 29, 2026Updated 2 weeks ago
- small generic spatial clustering C++ library☆44Nov 11, 2025Updated 5 months ago
- NVIDIA RTX Mega Geometry SDK☆226Jan 30, 2026Updated 2 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated 10 months ago
- OptiX ray tracing toy framework☆12Mar 22, 2024Updated 2 years ago
- ☆18Jul 17, 2023Updated 2 years ago
- Runtime library for the NVIDIA RTXNTC SDK☆23Jan 22, 2026Updated 2 months ago
- Vulkan Documentation Project framework for integrated documentation site with spec, proposals, guide, and more☆43Apr 3, 2026Updated last week
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆58Updated this week
- NVIDIA RTX Character Rendering SDK☆101Mar 11, 2026Updated last month
- ☆31Apr 2, 2026Updated last week
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆18Apr 3, 2026Updated last week
- Personal hobby project to experiment with various rendering techniques.☆775Aug 5, 2025Updated 8 months ago
- Collection of Vulkan samples☆330Mar 19, 2026Updated 3 weeks ago
- Vulkan Render Engine☆17Jan 10, 2025Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆25Jul 25, 2024Updated last year
- AMD ARR team rendering framework☆455Nov 20, 2025Updated 4 months ago
- RTX Global Illumination (RTXGI)☆825Feb 5, 2024Updated 2 years ago
- Simplified Nanite Implementation in MiniEngine☆24Sep 29, 2024Updated last year
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆182Nov 1, 2024Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago
- ☆56Dec 20, 2022Updated 3 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 5 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Jul 30, 2024Updated last year
- cpu path tracer☆12Dec 27, 2022Updated 3 years ago
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆114Feb 9, 2026Updated 2 months ago
- ☆16Nov 21, 2025Updated 4 months ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆66Nov 4, 2025Updated 5 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆452Jan 30, 2024Updated 2 years ago
- A Physically Based Vulkan Renderer.☆33Updated this week
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆297Apr 3, 2026Updated last week
- Testing a light Vulkan 1.3 abstraction for 2D games☆10Mar 7, 2026Updated last month
- Raytracing with WebGPU☆18Nov 5, 2024Updated last year
- Real-time GPU profiling layer for Vulkan applications.☆94Updated this week
- A conversion tool for converting OpenVDB files to NanoVDB files☆11Nov 25, 2022Updated 3 years ago