W298 / SurfelGILinks
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
☆102Updated last year
Alternatives and similar repositories for SurfelGI
Users that are interested in SurfelGI are comparing it to the libraries listed below
Sorting:
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆119Updated 4 months ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆88Updated 2 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆89Updated 2 weeks ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆125Updated last month
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Updated 6 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆49Updated 10 months ago
- Experimental DirectX 12 Rendering Engine☆91Updated 6 months ago
- ☆164Updated 4 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆131Updated this week
- Voxel cone traced dynamic global illumination.☆55Updated last year
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆90Updated 4 years ago
- Precomputed Radiance Transfer in OpenGL☆33Updated 4 years ago
- Graphics toolkits☆34Updated 3 weeks ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- ☆22Updated last year
- ☆79Updated last year
- A Physically Based Vulkan Renderer.☆33Updated 3 weeks ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 8 months ago
- Vulkan implementation of ReSTIR☆173Updated 3 years ago
- Collection of meshlet generation algorithms☆120Updated 2 weeks ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.