☆240Jun 11, 2026Updated 3 weeks ago
Alternatives and similar repositories for Donut-Samples
Users that are interested in Donut-Samples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆451Jun 16, 2026Updated 2 weeks ago
- ☆1,953Jun 16, 2026Updated 2 weeks ago
- ☆523May 21, 2026Updated last month
- Shader Compilation Tool☆114Jun 3, 2026Updated last month
- Real-time path tracing library and sample☆983Mar 19, 2026Updated 3 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Modular extensible low-level render interface (RHI) with higher level extensions☆437Jun 22, 2026Updated last week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆138Oct 30, 2025Updated 8 months ago
- RTX Global Illumination (RTXGI)☆854Feb 5, 2024Updated 2 years ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆194Jun 22, 2026Updated last week
- Real-Time Rendering Framework☆3,190Jan 7, 2025Updated last year
- NVIDIA RTX Character Rendering SDK☆111Mar 11, 2026Updated 3 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆695Nov 11, 2024Updated last year
- ☆28Oct 14, 2021Updated 4 years ago
- Personal hobby project to experiment with various rendering techniques.☆794Apr 19, 2026Updated 2 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 6 months ago
- NVIDIA Real-time Denoising (NRD) library☆796Jun 22, 2026Updated last week
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆108May 21, 2026Updated last month
- NVIDIA RTX Mega Geometry SDK☆238Jan 30, 2026Updated 5 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,081Mar 13, 2024Updated 2 years ago
- Simple framework & sandbox for NRI based apps☆34Jun 22, 2026Updated last week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆883Apr 22, 2024Updated 2 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆59Jun 22, 2026Updated last week
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆340Mar 1, 2026Updated 4 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Easy to integrate memory allocation library for Direct3D 12☆1,008Jun 4, 2026Updated 3 weeks ago
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆158Jan 6, 2025Updated last year
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- A Vulkan renderer written from scratch on stream☆1,743May 22, 2026Updated last month
- ☆735Mar 2, 2025Updated last year
- Getting Started with RTX Ray Tracing☆676Jun 19, 2020Updated 6 years ago
- ☆881Sep 16, 2021Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆998Aug 7, 2025Updated 10 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Data Driven Rendering repository☆291Dec 20, 2021Updated 4 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 6 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆222May 21, 2025Updated last year
- ☆11Jun 2, 2020Updated 6 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 5 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,034May 6, 2021Updated 5 years ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆942Aug 15, 2022Updated 3 years ago