☆233Jan 15, 2026Updated 2 months ago
Alternatives and similar repositories for Donut-Samples
Users that are interested in Donut-Samples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆436Feb 26, 2026Updated last month
- ☆1,886Feb 26, 2026Updated last month
- ☆495Mar 10, 2026Updated last month
- Shader Compilation Tool☆113Nov 18, 2025Updated 4 months ago
- Real-time path tracing library and sample☆934Mar 19, 2026Updated 3 weeks ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Modular extensible low-level render interface (RHI) with higher level extensions☆421Updated this week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆136Oct 30, 2025Updated 5 months ago
- RTX Global Illumination (RTXGI)☆825Feb 5, 2024Updated 2 years ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆184Updated this week
- Real-Time Rendering Framework☆3,133Jan 7, 2025Updated last year
- NVIDIA RTX Character Rendering SDK☆101Mar 11, 2026Updated last month
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆688Nov 11, 2024Updated last year
- Personal hobby project to experiment with various rendering techniques.☆775Aug 5, 2025Updated 8 months ago
- ☆28Oct 14, 2021Updated 4 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆102Mar 12, 2026Updated last month
- NVIDIA Real-time Denoising (NRD) library☆751Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆834Dec 8, 2025Updated 4 months ago
- NVIDIA RTX Mega Geometry SDK☆226Jan 30, 2026Updated 2 months ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,077Mar 13, 2024Updated 2 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆58Updated this week
- Simple framework & sandbox for NRI based apps☆34Updated this week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆857Apr 22, 2024Updated last year
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆319Mar 1, 2026Updated last month
- NordVPN Special Discount Offer • AdSave on top-rated NordVPN 1 or 2-year plans with secure browsing, privacy protection, and support for for all major platforms.
- Easy to integrate memory allocation library for Direct3D 12☆982Feb 24, 2026Updated last month
- Render Pipeline Shaders SDK☆357May 17, 2024Updated last year
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆155Jan 6, 2025Updated last year
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- ☆716Mar 2, 2025Updated last year
- A Vulkan renderer written from scratch on stream☆1,703Apr 2, 2026Updated last week
- Getting Started with RTX Ray Tracing☆676Jun 19, 2020Updated 5 years ago
- ☆877Sep 16, 2021Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆981Aug 7, 2025Updated 8 months ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- Data Driven Rendering repository☆287Dec 20, 2021Updated 4 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 5 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆222May 21, 2025Updated 10 months ago
- ☆11Jun 2, 2020Updated 5 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 4 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,036May 6, 2021Updated 4 years ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆938Aug 15, 2022Updated 3 years ago