NVIDIA-RTX / RTXNTC
NVIDIA Neural Texture Compression SDK
☆206Updated last month
Alternatives and similar repositories for RTXNTC:
Users that are interested in RTXNTC are comparing it to the libraries listed below
- NVIDIA Neural Shading SDK☆127Updated 3 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆202Updated 3 months ago
- NVIDIA RTX Mega Geometry SDK☆122Updated last month
- ☆402Updated this week
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆121Updated 2 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆165Updated 6 months ago
- NVIDIA Real-time Denoising (NRD) library☆573Updated this week
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆129Updated last year
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆79Updated 6 months ago
- AMD ARR team rendering framework☆407Updated 2 months ago
- Opacity Micro-Map SDK Source Repository☆78Updated last month
- ☆113Updated last year
- Sandbox for graphics paper implementation☆236Updated last week
- ☆163Updated last week
- KickstartRT SDK☆197Updated 2 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆256Updated last week
- Modular extensible low-level render interface (RHI) with higher level extensions☆261Updated this week
- ☆146Updated 2 months ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆449Updated 3 weeks ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated 3 years ago
- ☆159Updated 4 years ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆126Updated this week
- ☆146Updated 3 months ago
- Neural Network in Dx12/HLSL Shaders☆97Updated 10 months ago
- Vulkan implementation of ReSTIR☆159Updated 2 years ago
- FidelityFX Denoiser☆143Updated 2 years ago
- Collection of Vulkan samples☆264Updated 2 weeks ago
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆202Updated 2 weeks ago
- ☆336Updated last week
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆328Updated 4 months ago