N8python / voxelGILinks
Realtime voxel global illumination in WebGL.
☆21Updated last year
Alternatives and similar repositories for voxelGI
Users that are interested in voxelGI are comparing it to the libraries listed below
Sorting:
- ☆12Updated 8 months ago
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- Visualize draw call cost.☆90Updated 3 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- ☆147Updated last year
- Neural optimized baked interactive global illumination☆29Updated 3 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆40Updated 2 months ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆55Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆111Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆93Updated 3 years ago
- wip☆52Updated 3 weeks ago
- Check for and avoid redundant state setting☆37Updated 6 months ago
- ☆48Updated 10 months ago
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆52Updated last year
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated 2 years ago
- Liquid shader with glass material using threejs and react-three-fiber☆60Updated 4 months ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆61Updated 4 years ago
- Cool demo.☆18Updated 2 years ago
- Weighted, blended order independent transparency pass for use with three.js.☆58Updated 2 years ago
- Demonstration showing real time effects and application of the "Jump Flood Algorithm"☆62Updated 2 weeks ago
- Meshline☆69Updated last week
- Realtime softbody simulation in the browser with WebGPU☆90Updated 5 months ago
- Real-time Position-Based Crowd Simulation in WebGPU☆59Updated 2 years ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆39Updated 6 months ago
- ☆18Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆63Updated last year
- Game Development Toolkit for Three.js☆24Updated 2 years ago
- ☆57Updated 5 months ago