N8python / voxelGILinks
Realtime voxel global illumination in WebGL.
☆21Updated 2 years ago
Alternatives and similar repositories for voxelGI
Users that are interested in voxelGI are comparing it to the libraries listed below
Sorting:
- GPU based frustum and occlusion culling in WebGL.☆58Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- Visualize draw call cost.☆90Updated 3 years ago
- Film emulsion-like rendering transforms for three.js☆42Updated 2 years ago
- ☆14Updated 10 months ago
- ☆49Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆118Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- ☆153Updated last year
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆56Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆65Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆62Updated 4 years ago
- Neural optimized baked interactive global illumination☆30Updated 3 years ago
- Check for and avoid redundant state setting☆37Updated 8 months ago
- Cool demo.☆18Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆43Updated 4 months ago
- Liquid shader with glass material using threejs and react-three-fiber☆59Updated 7 months ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated 2 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- Real-time Position-Based Crowd Simulation in WebGPU☆60Updated 2 years ago
- Real-time screen-space global illumination project made for BabylonJS☆35Updated last year
- Performant plane reflections in three.js r139☆117Updated 3 years ago
- wip☆54Updated 3 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆60Updated 2 years ago
- Web implementation of volumetric grids☆162Updated 2 years ago
- Real-time fur rendering with threejs / webgl☆21Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆68Updated last year
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆53Updated last year