MartinRGB / LTC_AreaLight_R3F_Component
☆18Updated last year
Alternatives and similar repositories for LTC_AreaLight_R3F_Component:
Users that are interested in LTC_AreaLight_R3F_Component are comparing it to the libraries listed below
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 9 months ago
- ☆17Updated 6 months ago
- Only One-pass Shader☆26Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆25Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Visualize draw call cost.☆86Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- Cool demo.☆19Updated last year
- ☆59Updated this week
- Monkey Island Tribute☆26Updated 2 years ago
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighti…☆17Updated last year
- ☆73Updated 10 months ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆42Updated 10 months ago
- progressive-shadows test☆29Updated 2 years ago
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- r3f Lightformers ported to vanilla JS☆12Updated 2 years ago
- ☆23Updated 6 months ago
- ☆50Updated 2 years ago
- ☆50Updated 4 months ago
- ☆39Updated last year
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated last year
- ☆13Updated 2 years ago
- ☆17Updated 3 years ago
- ☆15Updated 2 years ago
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.☆18Updated 3 years ago
- ☆40Updated 3 weeks ago
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated 2 years ago
- Weighted, blended order independent transparency pass for use with three.js.☆44Updated last year
- 👁️ 👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆92Updated 3 years ago