MartinRGB / LTC_AreaLight_R3F_ComponentLinks
☆18Updated 2 years ago
Alternatives and similar repositories for LTC_AreaLight_R3F_Component
Users that are interested in LTC_AreaLight_R3F_Component are comparing it to the libraries listed below
Sorting:
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆155Updated last year
- ☆98Updated last year
- LudoGL is a WebGL2-only renderer☆73Updated 8 months ago
- ☆17Updated last year
- Computer Graphics Études with WebGL and Three.js☆149Updated 3 months ago
- Vanilla three.js MeshReflectorMaterial implementation. All credits for the original implementation go to: https://github.com/pmndrs/drei☆43Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- A particle system based on GPGPU, running with React Three Fiber☆62Updated last year
- Performant plane reflections in three.js r139☆117Updated 3 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆43Updated 5 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆32Updated 2 years ago
- ☆54Updated 3 years ago
- threejs postprocess effect to generate outlines in the scene☆27Updated 2 years ago
- ☆182Updated last year
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆146Updated 8 months ago
- A simple to use fake glow material for vanilla threejs☆128Updated last year
- A lens flare effect for Vanilla Threejs☆186Updated 2 years ago
- ☆59Updated 8 months ago
- Visualize draw call cost.☆90Updated 3 years ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆108Updated 3 years ago
- Vanilla Three.js Starter☆54Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆207Updated 2 weeks ago
- ☆90Updated this week
- Creating fireflies in three.js. FireFly Shader. FireFly Material.☆26Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆118Updated last year
- ☆114Updated last month
- progressive-shadows test☆34Updated 6 months ago
- A simple to use holographic material for vanilla threejs☆101Updated 2 years ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆103Updated last year