ErikSom / threejs-octreeLinks
Lightweight and efficient spatial partitioning lib designed specifically for Three.js
☆65Updated 2 years ago
Alternatives and similar repositories for threejs-octree
Users that are interested in threejs-octree are comparing it to the libraries listed below
Sorting:
- Visualize draw call cost.☆90Updated 3 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆115Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆106Updated 2 years ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- Performant plane reflections in three.js r139☆117Updated 3 years ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆43Updated 2 years ago
- An Particle System Editor for three.quarks☆32Updated 2 years ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆62Updated 4 years ago
- ☆48Updated 11 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆58Updated 2 years ago
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆140Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆31Updated 2 years ago
- ☆151Updated last year
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆39Updated 7 months ago
- ☆42Updated 8 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- Track your WebGPU memory usage☆78Updated 8 months ago
- ☆41Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆64Updated last year
- Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder..…☆104Updated 7 months ago
- In-browser lightmap/AO baker for react-three-fiber and ThreeJS☆141Updated 2 years ago
- progressive-shadows test☆34Updated 5 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆103Updated last year
- ⏳ WebGL performance monitor with CPU/GPU load.☆193Updated this week
- ☆41Updated 4 months ago
- ☆14Updated 9 months ago
- Demonstration showing real time effects and application of the "Jump Flood Algorithm"☆99Updated last month
- A sparse octree data structure.☆128Updated 2 months ago
- Arcball style controls for three.js Object3Ds and Cameras. Featuring pointer to trackball accuracy and unlimited rotation.☆80Updated 3 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year