CodyJasonBennett / gpu-culling
GPU based frustum and occlusion culling in WebGL.
☆52Updated last year
Alternatives and similar repositories for gpu-culling:
Users that are interested in gpu-culling are comparing it to the libraries listed below
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 6 months ago
- Realtime voxel global illumination in WebGL.☆19Updated last year
- Cool demo.☆19Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆38Updated 2 months ago
- Visualize draw call cost.☆86Updated 2 years ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆23Updated last year
- Check for and avoid redundant state setting☆35Updated last year
- Comparisons of shaders across multiple APIs☆23Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆90Updated 4 months ago
- ☆46Updated 3 weeks ago
- Weighted, blended order independent transparency pass for use with three.js.☆42Updated last year
- Only One-pass Shader☆26Updated 11 months ago
- ☆41Updated last month
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆25Updated last year
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated last year
- ☆57Updated last year
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆27Updated last month
- Tools and IntelliSense for GLSL and WGSL.☆124Updated this week
- ☆23Updated 3 months ago
- 🥤 Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks 🫧☆19Updated 11 months ago
- Compute-Less Clustered Lighting☆55Updated 10 months ago
- ☆23Updated last year
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆59Updated last year
- WebGL vegetation demo☆32Updated last year
- ☆35Updated 2 years ago
- ☆11Updated 11 months ago
- progressive-shadows test☆28Updated last year