JSideris / wgsl-plus
A WGSL compiler with linking and multi-format output.
☆16Updated last month
Alternatives and similar repositories for wgsl-plus:
Users that are interested in wgsl-plus are comparing it to the libraries listed below
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Track your WebGPU memory usage☆70Updated 5 months ago
- GPU based frustum and occlusion culling in WebGL.☆55Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆64Updated last year
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- Compute-Less Clustered Lighting☆55Updated last year
- ☆53Updated 2 years ago
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated last year
- Toy WebGPU Deferred Renderer☆42Updated last year
- ☆10Updated last year
- Real-time fur rendering with threejs / webgl☆14Updated 4 months ago
- A deferred renderer in TypeScript and WebGL 2.0☆14Updated 2 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆62Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆58Updated 6 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 8 months ago
- A WebGPU capture and debugging tool☆45Updated 10 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- A browser extension to help with WebGPU debugging☆25Updated 3 weeks ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆58Updated 10 months ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆72Updated 4 months ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆24Updated last year
- ☆62Updated 2 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆43Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆44Updated last year
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆38Updated this week
- ☆57Updated last year
- Check for and avoid redundant state setting☆37Updated last year
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 4 months ago
- Cool demo.☆19Updated last year
- Tools and IntelliSense for GLSL and WGSL.☆131Updated last month