verekia / three-gpu-ecosystem-testsLinks
β39Updated 4 months ago
Alternatives and similar repositories for three-gpu-ecosystem-tests
Users that are interested in three-gpu-ecosystem-tests are comparing it to the libraries listed below
Sorting:
- π Interactive Water Surface shader component for React Three Fiberβ119Updated last year
- β79Updated last month
- A particle system based on GPGPU, running with React Three Fiberβ52Updated 8 months ago
- β40Updated 4 months ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.β121Updated 2 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β69Updated last year
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorialβ137Updated 11 months ago
- β29Updated 2 years ago
- β84Updated last year
- Loose collection of *things*β26Updated 3 years ago
- A collection of Three.js Shading Language (TSL) texturesβ198Updated last month
- π° Bake your Three.js shaders or materials into textures!β165Updated 2 months ago
- β89Updated 2 years ago
- β161Updated 8 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.β34Updated 2 years ago
- β56Updated 2 months ago
- β82Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvhβ37Updated this week
- β¨ TSLFX β’ Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)β92Updated 2 weeks ago
- β74Updated 5 months ago
- β75Updated 3 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenesβ146Updated 2 years ago
- progressive-shadows testβ33Updated last month
- A lens flare effect for Vanilla Threejsβ169Updated last year
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing libraryβ189Updated 11 months ago
- threejs postprocess effect to generate outlines in the sceneβ27Updated last year
- LudoGL is a WebGL2-only rendererβ65Updated 3 months ago
- Experiment with WebGL, Three.js, OffscreenCanvas with Web Worker, stencil buffer and an event-driven architecture using RxJs with a DI liβ¦β86Updated last year
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Gamesβ94Updated 11 months ago
- Tools and IntelliSense for GLSL and WGSL.β138Updated 6 months ago