wizgrav / cl2
Compute-Less Clustered Lighting
☆55Updated 10 months ago
Alternatives and similar repositories for cl2:
Users that are interested in cl2 are comparing it to the libraries listed below
- This is a relatively simple, and thus fast, recurrently blurring denoiser I made with some help and ideas from others☆9Updated last year
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated 11 months ago
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 2 months ago
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- Check for and avoid redundant state setting☆35Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆70Updated 2 months ago
- Chromium build with hardware accelerated ray tracing☆59Updated 4 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆62Updated 11 months ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆66Updated last week
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆60Updated last year
- Toy WebGPU Deferred Renderer☆42Updated last year
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆58Updated 6 years ago
- Realtime path tracing via WebGPU compute shaders☆106Updated 11 months ago
- Rendering algorithms implemented in WebGPU.☆80Updated 11 months ago
- Basic WebGL implementation of Doom 3's glare☆35Updated last year
- A WebGL2 Enterprise PBR sample renderer☆142Updated 2 years ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆62Updated 2 months ago
- WebRays - Ray Tracing on the Web☆64Updated 3 years ago
- ☆45Updated 3 years ago
- ☆53Updated 2 years ago
- Proposal for adding rigid body dynamics extension to glTF☆45Updated last month
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆56Updated 4 months ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆42Updated 11 months ago
- ☆37Updated 8 months ago
- ☆35Updated 2 years ago
- Toy path tracer using WebGPU RT☆145Updated 4 years ago