wizgrav / cl2Links
Compute-Less Clustered Lighting
☆62Updated last year
Alternatives and similar repositories for cl2
Users that are interested in cl2 are comparing it to the libraries listed below
Sorting:
- Realtime path tracing via WebGPU compute shaders☆151Updated 3 months ago
- A WebGL2 Enterprise PBR sample renderer☆145Updated 3 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆64Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 11 months ago
- Check for and avoid redundant state setting☆37Updated 6 months ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆67Updated last year
- Toy path tracer using WebGPU RT☆151Updated 5 years ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆66Updated 2 weeks ago
- A WebGPU implementation of the "Pristine Grid" technique☆21Updated last year
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- Rendering algorithms implemented in WebGPU.☆80Updated last year
- Real-Time GPU Texture Codecs for the Web☆80Updated last month
- WebGPU rendering experiments☆114Updated last year
- Path tracing with WebGPU compute shaders☆38Updated last month
- Proposal for adding rigid body dynamics extension to glTF☆53Updated last week
- ☆39Updated 7 months ago
- Personal experimental project to implement clustered shading with WebGPU.☆205Updated 2 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 7 years ago
- A barebones WebGL implementation of Doom 3's "glare" effect. It fakes a simple bloom effect by extruding vertices and interpolating their…☆39Updated 2 years ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆97Updated 4 months ago
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- ☆54Updated 3 years ago
- Experimenting with Shadow techniques like Cascading Shadow Maps☆45Updated 9 months ago
- WebGPU Ray Tracing eXtension☆152Updated 2 years ago
- Temporal Antialiasing on top of Three.js☆23Updated 8 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year