danielesteban / cubitos
Voxel renderer and pathfinder for three.js
☆34Updated 2 years ago
Alternatives and similar repositories for cubitos:
Users that are interested in cubitos are comparing it to the libraries listed below
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 7 months ago
- GPU based frustum and occlusion culling in WebGL.☆53Updated last year
- ☆57Updated last year
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- ☆19Updated 8 months ago
- ☆46Updated last month
- A fast heightmap based voxelizer☆22Updated 3 years ago
- 🥤 Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks 🫧☆20Updated last year
- Visualize draw call cost.☆86Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆91Updated 5 months ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)☆31Updated 2 months ago
- ☆35Updated 2 years ago
- Tools and IntelliSense for GLSL and WGSL.☆130Updated 3 weeks ago
- Raymarching abstraction for creating simple SDF animations with threejs☆169Updated last month
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- ☆137Updated 11 months ago
- Service to weld some ThreeJS geometry to indexed one☆25Updated 10 months ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆30Updated 2 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆55Updated 5 months ago
- ☆10Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 3 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆63Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆43Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆71Updated 3 months ago
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆66Updated last month
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated last year
- ☆18Updated last year