gillesboisson / threejs-probes-test
☆21Updated last year
Alternatives and similar repositories for threejs-probes-test:
Users that are interested in threejs-probes-test are comparing it to the libraries listed below
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated 10 months ago
- progressive-shadows test☆28Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆93Updated 5 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆56Updated 5 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 7 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Blender plugin allowing to precompute reflectance, indirect luminance from blender and export data for use in external engine☆27Updated last year
- ☆55Updated last year
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆41Updated 6 months ago
- Demonstration of depth peeling in three.js☆15Updated 8 months ago
- ☆46Updated last month
- To store the source code for the glTF-Compressor project☆63Updated last month
- A case study in effective WebGPU patterns for rendering glTF models☆63Updated last year
- ☆41Updated 2 years ago
- Web implementation of volumetric grids☆145Updated last year
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆24Updated last year
- Visualize draw call cost.☆86Updated 2 years ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆14Updated 9 months ago
- Demonstration of rendering 3d tiles using three.js BatchedMesh addon☆15Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆71Updated 3 months ago
- GPU based object picking for Three.JS☆47Updated 3 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆59Updated last year
- ☆24Updated 10 months ago
- Convert Quixel assets into Three.js compatible PBR materials☆52Updated 2 years ago
- three.js lightmap interior test☆40Updated 3 years ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- ☆37Updated last year
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆25Updated 3 weeks ago