N8python / N8GILinks
A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control.
☆68Updated last year
Alternatives and similar repositories for N8GI
Users that are interested in N8GI are comparing it to the libraries listed below
Sorting:
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆108Updated last year
- ☆81Updated 2 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- progressive-shadows test☆34Updated 2 months ago
- ☆41Updated 6 months ago
- Visualize draw call cost.☆90Updated 3 years ago
- Demonstration of depth peeling in three.js☆28Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆54Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆40Updated last month
- Only One-pass Shader☆29Updated last year
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆94Updated last month
- LudoGL is a WebGL2-only renderer☆69Updated 5 months ago
- Tools and IntelliSense for GLSL and WGSL.☆157Updated last week
- Realtime softbody simulation in the browser with WebGPU☆88Updated 4 months ago
- Cool demo.☆18Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- wip☆43Updated last month
- Performant plane reflections in three.js r139☆116Updated 3 years ago
- ☆61Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆62Updated last year
- Realtime voxel global illumination in WebGL.☆21Updated last year
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated 2 years ago
- ☆18Updated 2 years ago
- ☆32Updated 3 months ago
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆118Updated 5 months ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆37Updated 5 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆96Updated last year
- Meshline☆62Updated this week