repalash / Open-ShadersLinks
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
☆149Updated 2 years ago
Alternatives and similar repositories for Open-Shaders
Users that are interested in Open-Shaders are comparing it to the libraries listed below
Sorting:
- ☆152Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆74Updated last year
- Guidelines for artists and developers using Khronos Group 3D formats.☆141Updated 2 years ago
- ☆104Updated 3 years ago
- Blender plugin allowing to precompute reflectance, indirect luminance from blender and export data for use in external engine☆40Updated 2 years ago
- Convert Quixel assets into Three.js compatible PBR materials☆53Updated 3 years ago
- ☆204Updated 2 years ago
- Realtime path tracing via WebGPU compute shaders☆158Updated 6 months ago
- Compute-Less Clustered Lighting☆62Updated last year
- To store the source code for the glTF-Compressor project☆77Updated 11 months ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆62Updated 4 years ago
- An utility to tweak matcaps, with realtime visual feedback.☆90Updated last week
- GPU based frustum and occlusion culling in WebGL.☆58Updated 2 years ago
- ☆56Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆117Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆68Updated last year
- In-browser lightmap/AO baker for react-three-fiber and ThreeJS☆141Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- Real-time screen-space global illumination project made for BabylonJS☆33Updated last year
- Realtime softbody simulation in the browser with WebGPU☆104Updated 7 months ago
- Neural optimized baked interactive global illumination☆30Updated 3 years ago
- Web implementation of volumetric grids☆161Updated 2 years ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆103Updated 6 months ago
- Implementation of Radiance Cascades GI in 3D using three.js and three-mesh-bvh.☆56Updated 3 weeks ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.js☆39Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆60Updated 2 years ago
- Real-time Position-Based Crowd Simulation in WebGPU☆60Updated 2 years ago