gsimone / diet-sprite
π₯€ Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks π«§
β19Updated 10 months ago
Alternatives and similar repositories for diet-sprite:
Users that are interested in diet-sprite are comparing it to the libraries listed below
- GPU based frustum and occlusion culling in WebGL.β52Updated last year
- Loose collection of *things*β17Updated 2 years ago
- Game Development Toolkit for Three.jsβ22Updated last year
- β11Updated 10 months ago
- β35Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β64Updated 5 months ago
- Tools and IntelliSense for GLSL and WGSL.β119Updated 2 weeks ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)β59Updated 3 years ago
- Optimized Graphics Advanced Rendering (Deferred) Engineβ21Updated 2 years ago
- β46Updated 2 years ago
- β37Updated last month
- Check for and avoid redundant state settingβ35Updated last year
- Comparisons of shaders across multiple APIsβ22Updated last year
- Lightweight mesh class for faster rendering and to reduce memory.β11Updated 2 years ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.β22Updated last year
- Cool demo.β19Updated last year
- The complete journey of a vertex, going from model coordinates to screen coordinatesβ30Updated last year
- Voxel renderer and pathfinder for three.jsβ34Updated 2 years ago
- Visualize draw call cost.β86Updated 2 years ago
- β19Updated 6 months ago
- Film emulsion-like rendering transforms for three.jsβ41Updated last year
- β82Updated 2 years ago
- Composable Game Input.β60Updated last year
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenesβ139Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.β33Updated last year
- β18Updated last year
- Realtime voxel global illumination in WebGL.β19Updated last year
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.β13Updated 7 months ago
- β57Updated last year
- β14Updated last year