toji / rosettaLinks
Comparisons of shaders across multiple APIs
☆23Updated 2 years ago
Alternatives and similar repositories for rosetta
Users that are interested in rosetta are comparing it to the libraries listed below
Sorting:
- physically based rendering materials for nanogl☆33Updated 6 months ago
- IBL map converter for PBR☆49Updated 3 years ago
- Check for and avoid redundant state setting☆37Updated 6 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- ☆16Updated last year
- GLSL Bezier curve☆32Updated 6 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆55Updated 2 years ago
- Advanced rendering pipeline for ClayGL☆48Updated 4 years ago
- Basis file converter for WebGL developers.☆41Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 11 months ago
- Minimal WebGPU Library☆30Updated 2 years ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆55Updated 2 years ago
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆31Updated 3 years ago
- Cool demo.☆18Updated 2 years ago
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- Visualize draw call cost.☆90Updated 3 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆63Updated last year
- Meshline☆69Updated last week
- ☆80Updated 3 years ago
- Examples of WebGL Physics Library☆53Updated 5 months ago
- ☆46Updated 4 years ago
- Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.☆34Updated 4 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- evening jelly experiment in WebGL☆22Updated 5 years ago
- ☆48Updated 9 months ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆44Updated 3 years ago