toji / rosetta
Comparisons of shaders across multiple APIs
☆23Updated 2 years ago
Alternatives and similar repositories for rosetta:
Users that are interested in rosetta are comparing it to the libraries listed below
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- physically based rendering materials for nanogl☆33Updated last year
- Cool demo.☆19Updated last year
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆30Updated 3 years ago
- ☆10Updated 3 months ago
- Minimal WebGPU Library☆29Updated 2 years ago
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- GPU based frustum and occlusion culling in WebGL.☆53Updated last year
- Toy WebGPU Deferred Renderer☆42Updated last year
- GLSL Bezier curve☆33Updated 5 years ago
- WebGL dunes demo☆36Updated last year
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆43Updated last year
- IBL map converter for PBR☆47Updated 3 years ago
- ☆17Updated last year
- ☆35Updated 2 years ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- Check for and avoid redundant state setting☆35Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆55Updated 5 months ago
- ☆45Updated 3 years ago
- Visualize draw call cost.☆86Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆63Updated last year
- Only One-pass Shader☆26Updated last year
- glsl tool functions☆24Updated 4 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago
- Basic WebGL implementation of Doom 3's glare☆36Updated last year
- Extrudes a shape along a path☆28Updated last year