toji / rosettaLinks
Comparisons of shaders across multiple APIs
☆23Updated 2 years ago
Alternatives and similar repositories for rosetta
Users that are interested in rosetta are comparing it to the libraries listed below
Sorting:
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Check for and avoid redundant state setting☆37Updated 3 months ago
- IBL map converter for PBR☆48Updated 3 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- physically based rendering materials for nanogl☆33Updated 3 months ago
- ☆62Updated 3 years ago
- GLSL Bezier curve☆32Updated 5 years ago
- Basis file converter for WebGL developers.☆41Updated last year
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆61Updated 10 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆52Updated 2 years ago
- Visualize draw call cost.☆89Updated 2 years ago
- Cool demo.☆18Updated 2 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 8 months ago
- Examples of WebGL Physics Library☆53Updated 3 months ago
- 🚪 POC Detect WebGL rendering backend☆33Updated 4 years ago
- Jump Flood Based Object Outlining for Three.JS☆19Updated 4 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- ☆35Updated 2 years ago
- Minimal WebGPU Library☆30Updated 2 years ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆43Updated 3 years ago
- Advanced rendering pipeline for ClayGL☆48Updated 3 years ago
- Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.☆35Updated 3 years ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- A WGSL compiler with linking and multi-format output.☆17Updated 5 months ago
- Track your WebGPU memory usage☆75Updated 3 months ago
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆31Updated 3 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆69Updated last year